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Buliding a large city
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1061823" data-attributes="member: 7177"><p>Ethnic neighborhoods.</p><p></p><p>Of course, these can (and should) include humans from neighboring countries as well as refugees (after all, the country is at war...), but the most recognizeable minorities are going to be nonhuman. Each is going to have its own power centers - they are basically towns within towns - and they are unlikely to cooperate with human law enforcement when it comes to internal affairs. They certainly would ignore any human laws trying to outlaw the religions of their ancestors!</p><p></p><p>Also remember that nonhuman enclaves aren't neccessarily homogenous - they can be every bit as diverse as human communities! Though most humans are never going to hear about it (gotta show an united front to outsiders...), the unfamiliar surroundings of a human city are going to be very stressful for the older nonhumans, while younger ones who were born in the city might adopt all kinds of "undignified" human behaviours...</p><p></p><p>For lots of ideas on this matter, I recommend any Discworld novels about the City Watch, especially "The Fifth Elephant", which basically revolves around a big cultural conflict among dwarves, and how it affects a human city...</p><p></p><p>Or (shameless plug) you could read my </p><p><a href="http://juergen.the-huberts.net/dnd/urbis/races.html" target="_blank">notes</a> about various nonhuman races in the world of <a href="http://juergen.the-huberts.net/dnd/urbis/index.html" target="_blank">Urbis</a>, which is my homebrew campaign world specifically dedicated to city-based adventures... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1061823, member: 7177"] Ethnic neighborhoods. Of course, these can (and should) include humans from neighboring countries as well as refugees (after all, the country is at war...), but the most recognizeable minorities are going to be nonhuman. Each is going to have its own power centers - they are basically towns within towns - and they are unlikely to cooperate with human law enforcement when it comes to internal affairs. They certainly would ignore any human laws trying to outlaw the religions of their ancestors! Also remember that nonhuman enclaves aren't neccessarily homogenous - they can be every bit as diverse as human communities! Though most humans are never going to hear about it (gotta show an united front to outsiders...), the unfamiliar surroundings of a human city are going to be very stressful for the older nonhumans, while younger ones who were born in the city might adopt all kinds of "undignified" human behaviours... For lots of ideas on this matter, I recommend any Discworld novels about the City Watch, especially "The Fifth Elephant", which basically revolves around a big cultural conflict among dwarves, and how it affects a human city... Or (shameless plug) you could read my [URL=http://juergen.the-huberts.net/dnd/urbis/races.html]notes[/URL] about various nonhuman races in the world of [URL=http://juergen.the-huberts.net/dnd/urbis/index.html]Urbis[/URL], which is my homebrew campaign world specifically dedicated to city-based adventures... ;) [/QUOTE]
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