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<blockquote data-quote="Primitive Screwhead" data-source="post: 4574570" data-attributes="member: 20805"><p>I regularly hand out/acquire magical endless quivers for the archery based characters.. its just easier.</p><p></p><p>Regarding encumberance systems, my favorite is based on Super Dan's system that uses the 'Stone' weight {about 14 pounds} as the baseline.</p><p></p><p>[sblock]</p><p>A characters 'Encumbrance score' is equal to their Str score + Str mod in Stones.</p><p></p><p>The total weight in Stones over your Base CON score counts as an armor check penalty</p><p></p><p>A Light load is under half that amount.</p><p>A Medium load is up to 3/4 of that amount and causes a loss of 10' off your base move.</p><p>A Heavy load is up to the full amount and causes a loss of 20' off your base move.</p><p>An Extreme load is up to 1 1/4 the amount and causes a loss of 30' off your base move</p><p></p><p>Weights are mostly eyeballed, within the following guidelines:</p><p>Armor counts as 1/2 their non-magical AC bonus</p><p>Shield count as thier full non-magical AC bonus</p><p>light weapons and small pouches count as 1/2 stone</p><p>one-handed weapons, quivers, and large pouches count as 1 stone</p><p>two handed and heavy weapons and backbacks count as 2 stones</p><p></p><p>An example is your typical muscle-bound fighter wearing plate (AC 8 = 4 stones), heavy shield (AC +2 = 2 stones), and longsword (1 stone). </p><p>A Str of 18 + mod of 4 = encumbrance of 22, making his light load = 11 stones.</p><p>His baseline fighting gear totals up to 7 stones, leaving 3 stones worth of gear he can carry before becoming encumbered. </p><p></p><p>Your typical weakling wizard, Str 10, would have a light load of 5 stone, making it not likely that he will be carrying much more than a pack and a dagger.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4574570, member: 20805"] I regularly hand out/acquire magical endless quivers for the archery based characters.. its just easier. Regarding encumberance systems, my favorite is based on Super Dan's system that uses the 'Stone' weight {about 14 pounds} as the baseline. [sblock] A characters 'Encumbrance score' is equal to their Str score + Str mod in Stones. The total weight in Stones over your Base CON score counts as an armor check penalty A Light load is under half that amount. A Medium load is up to 3/4 of that amount and causes a loss of 10' off your base move. A Heavy load is up to the full amount and causes a loss of 20' off your base move. An Extreme load is up to 1 1/4 the amount and causes a loss of 30' off your base move Weights are mostly eyeballed, within the following guidelines: Armor counts as 1/2 their non-magical AC bonus Shield count as thier full non-magical AC bonus light weapons and small pouches count as 1/2 stone one-handed weapons, quivers, and large pouches count as 1 stone two handed and heavy weapons and backbacks count as 2 stones An example is your typical muscle-bound fighter wearing plate (AC 8 = 4 stones), heavy shield (AC +2 = 2 stones), and longsword (1 stone). A Str of 18 + mod of 4 = encumbrance of 22, making his light load = 11 stones. His baseline fighting gear totals up to 7 stones, leaving 3 stones worth of gear he can carry before becoming encumbered. Your typical weakling wizard, Str 10, would have a light load of 5 stone, making it not likely that he will be carrying much more than a pack and a dagger. [/sblock] [/QUOTE]
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