Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bull Rush... Effective?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kjenks" data-source="post: 2245988" data-attributes="member: 12892"><p>You can get away with not using minis in trivial combats if you really know the rules. Otherwise, you need a grid and minis (or pennies or whaver) so that everyone can visualize the tactical situation. </p><p></p><p>If you have a DM who "won't accept" a tactical rule, it probably won't help you to describe how the tactical rules work. But just for fun, I'll show you how it could work.</p><p></p><p>If you have a 10-ft.-wide corridor with a ranger (R), two fighters (F), two orc (O) and an orc shaman (S) like this:</p><p></p><p>[code]</p><p>_ABCDEFGHI</p><p>1R_FO_S_</p><p>2__FO___</p><p>[/code]</p><p>The Ranger in A1 wants to attack the Shaman in F1, but he needs to get through the melee first. </p><p></p><p>The Ranger can move from A1 to C1 and intiate a Bull Rush from the fighter's square (per the Bull Rush rules), entering the orc's square, D1. This provokes an AoO from both orcs, except if the Ranger has the Improved Bull Rush feat, he doesn't provoke an AoO from the orc in D1. The AoO from the orc in D2 has a 25% chance of accidentally targeting the orc in D1. </p><p></p><p>Whether the Ranger fails or succeeds in his Bull Rush attack, the Ranger is done for the round (he's made a move action and an attack action).</p><p></p><p>If the Ranger fails to push the orc back, the Ranger returns to square C1. Since this is occupied, the Ranger falls prone (per the Bull Rush rules). </p><p></p><p>If the Ranger succeeds, the orc is pushed back. Depending on the results of the opposed checks, the orc can be pushed back 5 ft., 10 ft., 15 ft., etc. </p><p></p><p>If the orc is pushed back 5 ft. from D1 to E1, the Ranger stops in D1 and the combat continues. (The orc in D2 probably falls back 5 ft. to E2, preventing the Ranger from getting to the Shaman, but that happens later.)</p><p>[code]</p><p>_ABCDEFGHI</p><p>1__FROS_</p><p>2__FO___</p><p>[/code]</p><p></p><p>If the orc is pushed back 10 ft. from D1 to F1, the Ranger stops in E1. Now the orc is in an illegal square and his previous square is occupied, therefore he must move to the nearest legal square. Since there are four legal squares 5 ft. away from F1 (E2, F2, G2 and G1), the DM must roll randomly to determine where the orc ends up.</p><p></p><p>If the orc is pushed back 15 ft. or more, the results are the same as if the orc has been pushed back 10 ft. because the Ranger can't Bull Rush more than one opponent in a round so he can't enter the Shaman's square.</p></blockquote><p></p>
[QUOTE="kjenks, post: 2245988, member: 12892"] You can get away with not using minis in trivial combats if you really know the rules. Otherwise, you need a grid and minis (or pennies or whaver) so that everyone can visualize the tactical situation. If you have a DM who "won't accept" a tactical rule, it probably won't help you to describe how the tactical rules work. But just for fun, I'll show you how it could work. If you have a 10-ft.-wide corridor with a ranger (R), two fighters (F), two orc (O) and an orc shaman (S) like this: [code] _ABCDEFGHI 1R_FO_S_ 2__FO___ [/code] The Ranger in A1 wants to attack the Shaman in F1, but he needs to get through the melee first. The Ranger can move from A1 to C1 and intiate a Bull Rush from the fighter's square (per the Bull Rush rules), entering the orc's square, D1. This provokes an AoO from both orcs, except if the Ranger has the Improved Bull Rush feat, he doesn't provoke an AoO from the orc in D1. The AoO from the orc in D2 has a 25% chance of accidentally targeting the orc in D1. Whether the Ranger fails or succeeds in his Bull Rush attack, the Ranger is done for the round (he's made a move action and an attack action). If the Ranger fails to push the orc back, the Ranger returns to square C1. Since this is occupied, the Ranger falls prone (per the Bull Rush rules). If the Ranger succeeds, the orc is pushed back. Depending on the results of the opposed checks, the orc can be pushed back 5 ft., 10 ft., 15 ft., etc. If the orc is pushed back 5 ft. from D1 to E1, the Ranger stops in D1 and the combat continues. (The orc in D2 probably falls back 5 ft. to E2, preventing the Ranger from getting to the Shaman, but that happens later.) [code] _ABCDEFGHI 1__FROS_ 2__FO___ [/code] If the orc is pushed back 10 ft. from D1 to F1, the Ranger stops in E1. Now the orc is in an illegal square and his previous square is occupied, therefore he must move to the nearest legal square. Since there are four legal squares 5 ft. away from F1 (E2, F2, G2 and G1), the DM must roll randomly to determine where the orc ends up. If the orc is pushed back 15 ft. or more, the results are the same as if the orc has been pushed back 10 ft. because the Ranger can't Bull Rush more than one opponent in a round so he can't enter the Shaman's square. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bull Rush... Effective?
Top