Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bull Rush-What's the Point?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1822480" data-attributes="member: 3146"><p>Bull Rush, like most of the tactical manuevers is something that is useful in some situations but not others. </p><p></p><p>Bull Rush is useful for forcing foes into environmental hazards. If there's a cliff, a furnace, a pit of lava, a pit trap, etc, Bull Rushing the foe into it is a good idea.</p><p></p><p>Bull Rush is also useful for forcing foes into tactically poor positions or removing them from tactically advantageous positions. If your foe is holding the doorway to a large room so that your party can only attack him one at a time, you can bull rush him back to make space for your allies to enter the room. In the same way, if your foe is one or two spaces away from being prone and adjacent to your entire party, you can try to bull rush him into that position. The extra damage from all of your party making full attacks instead of move+single attacks may be more than the damage you would gain by making a single attack.</p><p></p><p>There are a variety of situations where other manuevers (trip, disarm, grapple, etc) would be useful and they are similarly situational (though some, like Overrun, are useful in far fewer situations than others).</p><p></p><p>A good way of thinking of special manuevers is to think of the old playwright's axiom: if there's a gun over the mantlepiece in act 1, it will go off before the end of the play. Applying that to the gaming situation, if there is a a vat of acid in the battlefield, ask yourself if you can bull rush someone into it or dump it on their head. If there's a cliff, think if you can find a way to make the other guy fall off. If there's a table, think if you can jump on top of it to gain a height bonus. Etc.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1822480, member: 3146"] Bull Rush, like most of the tactical manuevers is something that is useful in some situations but not others. Bull Rush is useful for forcing foes into environmental hazards. If there's a cliff, a furnace, a pit of lava, a pit trap, etc, Bull Rushing the foe into it is a good idea. Bull Rush is also useful for forcing foes into tactically poor positions or removing them from tactically advantageous positions. If your foe is holding the doorway to a large room so that your party can only attack him one at a time, you can bull rush him back to make space for your allies to enter the room. In the same way, if your foe is one or two spaces away from being prone and adjacent to your entire party, you can try to bull rush him into that position. The extra damage from all of your party making full attacks instead of move+single attacks may be more than the damage you would gain by making a single attack. There are a variety of situations where other manuevers (trip, disarm, grapple, etc) would be useful and they are similarly situational (though some, like Overrun, are useful in far fewer situations than others). A good way of thinking of special manuevers is to think of the old playwright's axiom: if there's a gun over the mantlepiece in act 1, it will go off before the end of the play. Applying that to the gaming situation, if there is a a vat of acid in the battlefield, ask yourself if you can bull rush someone into it or dump it on their head. If there's a cliff, think if you can find a way to make the other guy fall off. If there's a table, think if you can jump on top of it to gain a height bonus. Etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bull Rush-What's the Point?
Top