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Bullrushing Warforged Juggernaut
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<blockquote data-quote="Rackhir" data-source="post: 3342282" data-attributes="member: 149"><p>Well, a couple of levels of barbarian for Rage is always useful. 4 Levels will get you rage x2 a day and if you go to Barb 5 you gain near immunity to flanking, which is helpfull if you've charged into the middle of a group of enemies. I would avoid Frenzied Berzerker, even though it has some nicely stacking abilities, since your immunities mean your party would pretty much have to kill you to stop you.</p><p></p><p>There's a feat chain involving dodge and mobility that culminates in a tactical feat "Elusive Target" that gives a number of very nice abilities such as negate power attack and Diverting Defense (lets you shift an attack's target from you onto one of your enemies). This also sets you up nicely for "Karmic Strike" where you get an attack on anyone who takes an AoO on you. Which works nicely if you are charging into/past a group.</p><p></p><p>Combat Brute has Momentum Swing, which triples your power attack damage (with a 2H wpn) on the round after a charge, which dovetails nicely with Heedless charge. You do need to get sunder to qualify though.</p><p></p><p>Improved Cleave is worth considering since with the damage you are likely outputing, you have a decent shot at dropping more than one target a round.</p><p></p><p>As far as improving Bull Rush, well as Thompgc said "Size up and Strength up". I'm not sure if there's too much else you can do stock. At 20th level an item to increase your size a level or two is certainly not unreasonable, though it should be controlable otherwise there may be a number of places you won't fit.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 3342282, member: 149"] Well, a couple of levels of barbarian for Rage is always useful. 4 Levels will get you rage x2 a day and if you go to Barb 5 you gain near immunity to flanking, which is helpfull if you've charged into the middle of a group of enemies. I would avoid Frenzied Berzerker, even though it has some nicely stacking abilities, since your immunities mean your party would pretty much have to kill you to stop you. There's a feat chain involving dodge and mobility that culminates in a tactical feat "Elusive Target" that gives a number of very nice abilities such as negate power attack and Diverting Defense (lets you shift an attack's target from you onto one of your enemies). This also sets you up nicely for "Karmic Strike" where you get an attack on anyone who takes an AoO on you. Which works nicely if you are charging into/past a group. Combat Brute has Momentum Swing, which triples your power attack damage (with a 2H wpn) on the round after a charge, which dovetails nicely with Heedless charge. You do need to get sunder to qualify though. Improved Cleave is worth considering since with the damage you are likely outputing, you have a decent shot at dropping more than one target a round. As far as improving Bull Rush, well as Thompgc said "Size up and Strength up". I'm not sure if there's too much else you can do stock. At 20th level an item to increase your size a level or two is certainly not unreasonable, though it should be controlable otherwise there may be a number of places you won't fit. [/QUOTE]
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