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<blockquote data-quote="Nifft" data-source="post: 1928891" data-attributes="member: 6562"><p>Here's my suggestions:</p><p></p><p>1) Make stuff more explicit. For the <em>Death Leap</em> ability, make a DC for each opponent size (prolly too complicated), or require a specific downward distance traveled to take advantage (5 ft. seems reasonable), which would in turn set the DC.</p><p></p><p>2) Given the stinkyness of Skill Focus (Jump), you may want to grant some kind of bonus vs. opponents who jump or who you jump down upon. For example, allow a <em>Death Leap</em> to count as a Charge action.</p><p></p><p>3) Don't frogs have long tongues? How about this in place of the 2nd (overly complex) ability:</p><p>- <em>Toad Tongue Lunge</em>: As a standard action, you may make a single attack using a Spear (for which you have Weapon Focus) at a range 5 ft. farther than normal. You do not threaten a larger area than normal.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1928891, member: 6562"] Here's my suggestions: 1) Make stuff more explicit. For the [i]Death Leap[/i] ability, make a DC for each opponent size (prolly too complicated), or require a specific downward distance traveled to take advantage (5 ft. seems reasonable), which would in turn set the DC. 2) Given the stinkyness of Skill Focus (Jump), you may want to grant some kind of bonus vs. opponents who jump or who you jump down upon. For example, allow a [i]Death Leap[/i] to count as a Charge action. 3) Don't frogs have long tongues? How about this in place of the 2nd (overly complex) ability: - [i]Toad Tongue Lunge[/i]: As a standard action, you may make a single attack using a Spear (for which you have Weapon Focus) at a range 5 ft. farther than normal. You do not threaten a larger area than normal. -- N [/QUOTE]
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