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Bulmahn on Pathfinder 2 Design Goals; Plus Proficiency Clarifications & Archeologists!
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<blockquote data-quote="Kobold Boots" data-source="post: 7738628" data-attributes="member: 92239"><p>Dunno, I have some ideas of how I would do it at my own table, but I'd need to really play test it to know how feasible it would be.</p><p></p><p>Just spitballing here so don't kill me when someone pulls out a TI84 and destroys the math with a bell curve or some such, but:</p><p></p><p>Each level of +10 to a skill implies a level of mastery, then any challenge that is lower than the level of mastery is an auto success. The only hold ups would be the amount of time required to complete something or if there were special mats needed that the character didn't have.</p><p></p><p>Combat - each level of +10 to a hit roll implies a level of mastery. If two combatants are at the same level then combat as usual. If not then the higher level combatant operates at constant advantage or outright one shots someone. </p><p></p><p>Anyhoo, this is way too minimal to actually work in practice but it's a good mechanic to keep the maths out of table play.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7738628, member: 92239"] Dunno, I have some ideas of how I would do it at my own table, but I'd need to really play test it to know how feasible it would be. Just spitballing here so don't kill me when someone pulls out a TI84 and destroys the math with a bell curve or some such, but: Each level of +10 to a skill implies a level of mastery, then any challenge that is lower than the level of mastery is an auto success. The only hold ups would be the amount of time required to complete something or if there were special mats needed that the character didn't have. Combat - each level of +10 to a hit roll implies a level of mastery. If two combatants are at the same level then combat as usual. If not then the higher level combatant operates at constant advantage or outright one shots someone. Anyhoo, this is way too minimal to actually work in practice but it's a good mechanic to keep the maths out of table play. [/QUOTE]
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Bulmahn on Pathfinder 2 Design Goals; Plus Proficiency Clarifications & Archeologists!
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