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Bulmahn on Pathfinder 2's Goblin Ancestry
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<blockquote data-quote="DeaconBlues" data-source="post: 7742134" data-attributes="member: 6930585"><p>For a monster race that is pretty universally feared, hated and scorned by humanity, a bonus to Charisma seems to be counter-intuitive. I can just see it: </p><p></p><p></p><p>DM: "As you pull back your hood, revealing your warty green skin and wide shark-like grin, the shopkeeper recoils in horror and disgust. "Aahhh!! A goblin! Get out of my shop!"</p><p>Goblin Player: "What? But I'm trying to get information!" </p><p>DM: "The shopkeeper continues to shout at you and grabs a shovel from the corner. He seems to be getting ready to beat you with the shovel if you don't leave."</p><p>Goblin Player: "But I have a 20 Charisma! Shouldn't he be impressed by me?" </p><p>DM: "You might be the most charming goblin he's ever met, but all he sees right now is a goblin. The same as those that burned the town to the ground just two years ago. Since you haven't left yet, roll for initiative."</p><p></p><p></p><p>I get that some people want to play monsters. Sometimes it's fun to play the underdog, the guy that tries to help the world that fears and spits on them. That's one reason the X-Men are so popular. But to me, high Charisma means charming, suave, sophisticated, and natural leaders. Goblins are none of these things, except perhaps to other goblins. I would have thought that the stereotypical goblin would have a Charisma <em>penalty</em> instead of a bonus. </p><p></p><p></p><p>Just my two cents....</p></blockquote><p></p>
[QUOTE="DeaconBlues, post: 7742134, member: 6930585"] For a monster race that is pretty universally feared, hated and scorned by humanity, a bonus to Charisma seems to be counter-intuitive. I can just see it: DM: "As you pull back your hood, revealing your warty green skin and wide shark-like grin, the shopkeeper recoils in horror and disgust. "Aahhh!! A goblin! Get out of my shop!" Goblin Player: "What? But I'm trying to get information!" DM: "The shopkeeper continues to shout at you and grabs a shovel from the corner. He seems to be getting ready to beat you with the shovel if you don't leave." Goblin Player: "But I have a 20 Charisma! Shouldn't he be impressed by me?" DM: "You might be the most charming goblin he's ever met, but all he sees right now is a goblin. The same as those that burned the town to the ground just two years ago. Since you haven't left yet, roll for initiative." I get that some people want to play monsters. Sometimes it's fun to play the underdog, the guy that tries to help the world that fears and spits on them. That's one reason the X-Men are so popular. But to me, high Charisma means charming, suave, sophisticated, and natural leaders. Goblins are none of these things, except perhaps to other goblins. I would have thought that the stereotypical goblin would have a Charisma [I]penalty[/I] instead of a bonus. Just my two cents.... [/QUOTE]
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