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Bummed about Craft Wand Feat
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<blockquote data-quote="LightPhoenix" data-source="post: 1821311" data-attributes="member: 115"><p>I know there's an option somewhere to turn it off. It's set in one of the script files, and defaults to off, of course. I can take a look at the code perhaps tonight, more likely tomorrow morning and find exactly where. That is, of course, if they want to change it.</p><p> </p><p>I do agree with your sentiment that it's a wasted feat. I was going to play through SoU and HotU with some sort of wizard or sorcerer, taking levels of pale master, and grabbed Craft Wand. Boy was I disappointed. d20+CL is rediculous, especially since you still pay full price for them.</p><p> </p><p>On the other hand, being able to craft wands at a full 50 charges would be a bit game breaking, I think. For one, XP and GP are much more readily available in NWN than in pen and paper. For two, in pen and paper wands tend to increase the longevity of usefulness of a spellcaster - something that is for the most part rendered moot in NWN what with resting and all that.</p><p> </p><p>I think a good compromise would be 25+CL charges, at either full or 75% price. That way a lot of the randomness is taken out, making it more reliable, but still keeping in some of the balancing that I feel is necessary.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 1821311, member: 115"] I know there's an option somewhere to turn it off. It's set in one of the script files, and defaults to off, of course. I can take a look at the code perhaps tonight, more likely tomorrow morning and find exactly where. That is, of course, if they want to change it. I do agree with your sentiment that it's a wasted feat. I was going to play through SoU and HotU with some sort of wizard or sorcerer, taking levels of pale master, and grabbed Craft Wand. Boy was I disappointed. d20+CL is rediculous, especially since you still pay full price for them. On the other hand, being able to craft wands at a full 50 charges would be a bit game breaking, I think. For one, XP and GP are much more readily available in NWN than in pen and paper. For two, in pen and paper wands tend to increase the longevity of usefulness of a spellcaster - something that is for the most part rendered moot in NWN what with resting and all that. I think a good compromise would be 25+CL charges, at either full or 75% price. That way a lot of the randomness is taken out, making it more reliable, but still keeping in some of the balancing that I feel is necessary. [/QUOTE]
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