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Bunch of new feats (feel free to post your comments)
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<blockquote data-quote="Sound of Azure" data-source="post: 3318451" data-attributes="member: 40749"><p>Wow, lots to look at. Let's see...</p><p></p><p></p><p></p><p></p><p>Cool. Minor editing errors here, though. You should refer to "Hitting the Veins", not "Bloodletter". I suspect that was the original name of the feat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Descriptive text: "Enemies". Minor typo. </p><p></p><p></p><p></p><p>Interesting. I wouldn't have thought of that one.</p><p></p><p></p><p></p><p>I... don't see the attraction of the feat. Unless the point is to be able to use a shield. If yu do keep it, I'd say granting a small bonus to resist disarm attempts (say +4) wouldn't be out of line. </p><p></p><p>Minor typo: "....you cannot drop or let go of the the chain <strong>if</strong> you fail...."</p><p></p><p>Finally, this sounds like a weapon style feat. You might give it that descriptor as well.</p><p></p><p></p><p></p><p>That's pretty cool. As above, this sounds like a Weapon Style feat.</p><p></p><p></p><p></p><p>Interesting idea, here. Sounds Weapon Style-ish too.</p><p></p><p></p><p></p><p>Minor clarification: "...as a full attack action, <strong>you</strong> may make an additional attack at <strong>your</strong> highest bonus (This is...)", and "...each round, gain <strong>an additional -2 penalty to your</strong> Armor Class and....".</p><p></p><p></p><p>You may want to give the user of the feat to choose to ignore the size bonus, otherwise it might be bad for larger characters who take the feat (though they probably wouldn't).</p><p></p><p></p><p></p><p>Cool, I like this on. Should probably say "trip attempt", not "tripping attempt".</p><p></p><p></p><p>Nice one. </p><p></p><p></p><p>It seems kinda weak as is. Perhaps it should allow one re-reroll of initiative once per day as well as the +2. Or something.</p><p></p><p></p><p>I think you should roll these feats into one, really. It's not worth two feats in my opinion. </p><p></p><p></p><p>That's interesting. </p><p></p><p>Minor typo: "...one-handed weapon <strong>with</strong> which you have..."</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>All well thought out extensions of metamagic there. Well done.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I'm not familiar with the Dvati either, so I can't really comment. They look interesting, though.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Seems strong, allowing spells that normally dissipate on one hit to persist for longer.</strong></p><p><strong></strong></p><p><strong>Clarification (perhaps): "By expending one <strong>use </strong> of your Quick Cast <strong>ability</strong> when using your Arcane Channelling ability, you gain the effect of the touch spell you use on every attack you make until the end of your turn. The spell gets..."</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Seems fair enough.</strong></p><p><strong></strong></p><p> <strong></strong></p><p><strong></strong></p><p><strong>What does spell power do? I don't recall... is it the one where the caster level and DC each go up by 1?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I'd probably have the spell slot and arcane channelling use wasted if the target is outside the 30ft range, but otherwise I like it.</strong></p><p><strong></strong></p><p><strong>Hope my comments have helped. Sorry if I'm a bit anal retentive over the language used. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </strong></p><p><strong></strong></p><p><strong>You've produced a lot... lots to absorb. I may comment on the metabreath feats looking more closely at them at a later time.</strong></p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3318451, member: 40749"] Wow, lots to look at. Let's see... Cool. Minor editing errors here, though. You should refer to "Hitting the Veins", not "Bloodletter". I suspect that was the original name of the feat. :) Descriptive text: "Enemies". Minor typo. Interesting. I wouldn't have thought of that one. I... don't see the attraction of the feat. Unless the point is to be able to use a shield. If yu do keep it, I'd say granting a small bonus to resist disarm attempts (say +4) wouldn't be out of line. Minor typo: "....you cannot drop or let go of the the chain [B]if[/B] you fail...." Finally, this sounds like a weapon style feat. You might give it that descriptor as well. That's pretty cool. As above, this sounds like a Weapon Style feat. Interesting idea, here. Sounds Weapon Style-ish too. Minor clarification: "...as a full attack action, [B]you[/B] may make an additional attack at [B]your[/B] highest bonus (This is...)", and "...each round, gain [B]an additional -2 penalty to your[/B] Armor Class and....". You may want to give the user of the feat to choose to ignore the size bonus, otherwise it might be bad for larger characters who take the feat (though they probably wouldn't). Cool, I like this on. Should probably say "trip attempt", not "tripping attempt". Nice one. It seems kinda weak as is. Perhaps it should allow one re-reroll of initiative once per day as well as the +2. Or something. I think you should roll these feats into one, really. It's not worth two feats in my opinion. That's interesting. Minor typo: "...one-handed weapon [B]with[/B] which you have..." [B] All well thought out extensions of metamagic there. Well done. I'm not familiar with the Dvati either, so I can't really comment. They look interesting, though. Seems strong, allowing spells that normally dissipate on one hit to persist for longer. Clarification (perhaps): "By expending one [B]use [/B] of your Quick Cast [B]ability[/B] when using your Arcane Channelling ability, you gain the effect of the touch spell you use on every attack you make until the end of your turn. The spell gets..." Seems fair enough. What does spell power do? I don't recall... is it the one where the caster level and DC each go up by 1? I'd probably have the spell slot and arcane channelling use wasted if the target is outside the 30ft range, but otherwise I like it. Hope my comments have helped. Sorry if I'm a bit anal retentive over the language used. :) You've produced a lot... lots to absorb. I may comment on the metabreath feats looking more closely at them at a later time.[/b] [/QUOTE]
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