Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Buncha Buncha Action Point Questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 2472716" data-attributes="member: 172"><p><strong>1>For those that have played using Action Points, do you use the Eberron and Unearthed Arcana method of 5 + 1/2 level = AP for the entire level? If not, what other methods have you used? </strong></p><p></p><p>I was using the 5+1/2 per level, accumulating, but players were banking too many points for my comfort. </p><p></p><p>Evenutally, I decided to go with the Eberron model, but gave characters a number of "per session, use or lose" points. The players get one more of these points than dice they can roll to add to a d20 roll. These points are subtracted from the per level numer.</p><p></p><p>So at 12th level (where most of my PCs are right now), they get 9 points for the whole level, plus 2 per session use or lose.</p><p></p><p><strong> 2>Is using this method, but adding a "no more than 1/3 of your max AP can be used in a single session" rule too complex? </strong></p><p></p><p>I wouldn't use it. But I've used more complex rules. You might argue that my rule is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong> 3> As written, do you think either the Eberron or UA rules allow adding an AP die to an initiative check or a caster level check? </strong></p><p></p><p>I don't want to comment on what the rules say as I don't have it sitting right in front of me, but I allow it. Level checks come up too much and are often very important rolls. (Last night, the party was getting thrashed by a demon with an unholy aura up, and the druid was wasting a scad of 4th level spell slots trying to bring it down.</p><p></p><p>Neither mention initiative, they do include level checks. But if UA meant to include them, then the AP usage of improved feat: improved initiative and imrpoved feat: spell penetration seem silly. I'm leaning towards NOT allowing it toward caster level checks.</p><p></p><p><strong> 4>Is granting a +2, +3 or +4 to AC for one round too much for one or two APs? (Besides making the improve dodge feat use useless) </strong> </p><p></p><p>Probably not. I don't see it as any more potent than an additional attack in a full attack.</p><p></p><p><strong> 5> Is emulate feat a good idea? Are my changes making it too powerful? </strong></p><p></p><p>To me, this is the "wild card" use of the mechanic, and has inspired me to create "implicit feats". I don't bother to look things up; if a player thinks up something they want to do, I think if I know of a feat that allows it or if there should be.</p><p></p><p><strong> 6> Is allowing two uses of AP per round, one as a special action, and one as a die improvement too powerful? How about if I specifically make it one die improvement and one feat emulation? </strong></p><p></p><p>IMO, yes. Not too powerful (as I only allow players to slowly accumulate AP), but too flexible. I prefer that if players find they want to do something that requires them to use AP twice in one round, they consider taking the feat that would put them along the path and only require one feat.</p><p></p><p>I took the suggestion of having an "Action Hero" feat that allows you to spend one additional AP in a round, but nobody has taken it yet.</p><p></p><p><strong> 7> Am I wrong in thinking that spell recall is too powerful? If so, why? </strong></p><p></p><p>I don't see a problem with it. It's one of the uses of the action point, AFAIAC. The fact that they have to immediately declare the use of it limits it somewhat. They can't decide 10 rounds later that they want to use a spell already case.</p></blockquote><p></p>
[QUOTE="Psion, post: 2472716, member: 172"] [B]1>For those that have played using Action Points, do you use the Eberron and Unearthed Arcana method of 5 + 1/2 level = AP for the entire level? If not, what other methods have you used? [/B] I was using the 5+1/2 per level, accumulating, but players were banking too many points for my comfort. Evenutally, I decided to go with the Eberron model, but gave characters a number of "per session, use or lose" points. The players get one more of these points than dice they can roll to add to a d20 roll. These points are subtracted from the per level numer. So at 12th level (where most of my PCs are right now), they get 9 points for the whole level, plus 2 per session use or lose. [B] 2>Is using this method, but adding a "no more than 1/3 of your max AP can be used in a single session" rule too complex? [/B] I wouldn't use it. But I've used more complex rules. You might argue that my rule is. ;) [B] 3> As written, do you think either the Eberron or UA rules allow adding an AP die to an initiative check or a caster level check? [/B] I don't want to comment on what the rules say as I don't have it sitting right in front of me, but I allow it. Level checks come up too much and are often very important rolls. (Last night, the party was getting thrashed by a demon with an unholy aura up, and the druid was wasting a scad of 4th level spell slots trying to bring it down. Neither mention initiative, they do include level checks. But if UA meant to include them, then the AP usage of improved feat: improved initiative and imrpoved feat: spell penetration seem silly. I'm leaning towards NOT allowing it toward caster level checks. [B] 4>Is granting a +2, +3 or +4 to AC for one round too much for one or two APs? (Besides making the improve dodge feat use useless) [/B] Probably not. I don't see it as any more potent than an additional attack in a full attack. [B] 5> Is emulate feat a good idea? Are my changes making it too powerful? [/B] To me, this is the "wild card" use of the mechanic, and has inspired me to create "implicit feats". I don't bother to look things up; if a player thinks up something they want to do, I think if I know of a feat that allows it or if there should be. [B] 6> Is allowing two uses of AP per round, one as a special action, and one as a die improvement too powerful? How about if I specifically make it one die improvement and one feat emulation? [/B] IMO, yes. Not too powerful (as I only allow players to slowly accumulate AP), but too flexible. I prefer that if players find they want to do something that requires them to use AP twice in one round, they consider taking the feat that would put them along the path and only require one feat. I took the suggestion of having an "Action Hero" feat that allows you to spend one additional AP in a round, but nobody has taken it yet. [B] 7> Am I wrong in thinking that spell recall is too powerful? If so, why? [/B] I don't see a problem with it. It's one of the uses of the action point, AFAIAC. The fact that they have to immediately declare the use of it limits it somewhat. They can't decide 10 rounds later that they want to use a spell already case. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Buncha Buncha Action Point Questions
Top