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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Buncha new feats
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<blockquote data-quote="hong" data-source="post: 977074" data-attributes="member: 537"><p>These are in anticipation of 3.5E. What d'you think?</p><p></p><p></p><p><span style="color: white"><strong>Improved Dodge </strong></span></p><p></p><p>You are exceptionally adept at dodging blows. (This one's actually pretty old, but it's a prereq for the next one.)</p><p></p><p>Prerequisites: Base attack bonus +5, Dodge, Dex 13+.</p><p></p><p>Benefit: You gain a +2 dodge bonus to AC. Unlike the Dodge feat, this bonus applies against all opponents. This benefit replaces (does not stack with) the dodge bonus to AC from the Dodge feat.</p><p></p><p></p><p><span style="color: white"><strong>Arrow Defense</strong></span></p><p></p><p>You are adept at deflecting and evading multiple incoming arrows, darts and crossbow bolts.</p><p></p><p>Prerequisites: Base attack bonus +9, Dodge, Improved Dodge, Dex 13+.</p><p></p><p>Benefit: You gain a +4 dodge bonus against ranged attacks. If you choose to fight defensively, this bonus increases to +8 (stacking with the usual bonus gained from fighting defensively). If you take the total defense action, this bonus increases to +12, again stacking with the usual bonus gained from total defense. Furthermore, if you take the total defense action, a natural 20 on a ranged attack doesn't count as an automatic hit on you.</p><p></p><p>This feat doesn't provide a benefit against effects that require a ranged touch attack roll. You can only use this feat if you are wearing no heavier than light armor, and carrying no more than a light load.</p><p></p><p></p><p><span style="color: white"><strong>Rapid Strike </strong></span></p><p></p><p>You are trained in fast and furious combat techniques. (This is taken almost directly from Mutants & Masterminds.)</p><p></p><p>Prerequisites: Base attack bonus +3, Dodge, Dex 13+.</p><p></p><p>Benefit: When taking the full attack action in melee, you can make an extra attack at your base bonus. The extra attack and your normal attacks are at a –2 penalty. If you have an off-hand weapon, you can choose to use it for your extra attack.</p><p></p><p></p><p><span style="color: white"><strong>Improved Rapid Strike </strong></span></p><p></p><p>Your speed in combat is unmatched.</p><p></p><p>Prerequisites: Base attack bonus +11, Dodge, Mobility, Spring Attack, Rapid Strike, Dex 15+.</p><p></p><p>Benefit: In addition to the extra attack you gain with a full attack action from Rapid Strike, you also gain an extra attack with a standard attack action in melee. The extra attack, and your normal attack, are both at a -2 penalty.</p><p></p><p>Note that this feat doesn't grant you extra attacks with a full attack action, only with a standard attack action. You can use this feat in conjunction with Spring Attack.</p></blockquote><p></p>
[QUOTE="hong, post: 977074, member: 537"] These are in anticipation of 3.5E. What d'you think? [color=white][b]Improved Dodge [/b][/color] You are exceptionally adept at dodging blows. (This one's actually pretty old, but it's a prereq for the next one.) Prerequisites: Base attack bonus +5, Dodge, Dex 13+. Benefit: You gain a +2 dodge bonus to AC. Unlike the Dodge feat, this bonus applies against all opponents. This benefit replaces (does not stack with) the dodge bonus to AC from the Dodge feat. [color=white][b]Arrow Defense[/b][/color] You are adept at deflecting and evading multiple incoming arrows, darts and crossbow bolts. Prerequisites: Base attack bonus +9, Dodge, Improved Dodge, Dex 13+. Benefit: You gain a +4 dodge bonus against ranged attacks. If you choose to fight defensively, this bonus increases to +8 (stacking with the usual bonus gained from fighting defensively). If you take the total defense action, this bonus increases to +12, again stacking with the usual bonus gained from total defense. Furthermore, if you take the total defense action, a natural 20 on a ranged attack doesn't count as an automatic hit on you. This feat doesn't provide a benefit against effects that require a ranged touch attack roll. You can only use this feat if you are wearing no heavier than light armor, and carrying no more than a light load. [color=white][b]Rapid Strike [/b][/color] You are trained in fast and furious combat techniques. (This is taken almost directly from Mutants & Masterminds.) Prerequisites: Base attack bonus +3, Dodge, Dex 13+. Benefit: When taking the full attack action in melee, you can make an extra attack at your base bonus. The extra attack and your normal attacks are at a –2 penalty. If you have an off-hand weapon, you can choose to use it for your extra attack. [color=white][b]Improved Rapid Strike [/b][/color] Your speed in combat is unmatched. Prerequisites: Base attack bonus +11, Dodge, Mobility, Spring Attack, Rapid Strike, Dex 15+. Benefit: In addition to the extra attack you gain with a full attack action from Rapid Strike, you also gain an extra attack with a standard attack action in melee. The extra attack, and your normal attack, are both at a -2 penalty. Note that this feat doesn't grant you extra attacks with a full attack action, only with a standard attack action. You can use this feat in conjunction with Spring Attack. [/QUOTE]
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