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BURMANIA! Part 2: "Keep on Going!"
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<blockquote data-quote="Aaron L" data-source="post: 7917789" data-attributes="member: 926"><p>Oh man, that was a great story! Thank you so much, Rob! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It <em>sort of</em> reminds me of my the campaign I played with my brother played back in the mid to late '90s. He was only 14 and was starting his first campaign, so one night after walking to the grocery store and discussing the possibilities we got back home and he rolled up his first ever D&D character for 1st Edition AD&D. He was hoping to be able to play a Paladin, and he decided on the name Lord (from Lord Bowler of The Adventures of Briscoe County, jr.) Well he made Paladin stats, alright; for his first ever character he rolled right in front of me an 18(88) Strength, 18 Charisma, and 16 Constitution! So he got his Paladin, and the character became Lord Whistlingwind, a descendant of an earlier Paladin PC who was now legendary in the campaign world, and Lord became part of a heroic legacy. </p><p></p><p>Almost as soon as he began playing, Lord became the defacto leader of the party, with him taking the lead and everyone else just following along... partly out of the sheer fact that he took the initiative and stepped forward to do things, but also because my brother has always been very charismatic... this all despite the fact that he was still only 14, while all the other players were 19 to 23. And he ended up leading us from one near-disaster to another, with most of the party barely making it out alive, and some dying... but Lord himself, always at the front leading the charge, always came out almost totally unscathed. Every single time. Again, he was only 14 and playing D&D for the first time. It was frustrating at first, but before very long it became hilarious, the way he would always just step up and charge forward and all the rest of us would just follow his lead without stopping to think about what we were doing; Lord absolutely had an 18 Charisma. </p><p></p><p>Lord Whistlingwind eventually ascended the throne of Aria (to become "King Lord,") the theocratic kingdom of the Lawful Good God of Storms, Ae'ar, and by that point he was so damn powerful and had so many Hit Points that a freight train hitting him dead-on would barely have made a dent in his armor (most of the party was around 18th level at this point.) By then a few years had passed and my brother had grown; he was about 17, and Lord was now a lot less reckless. But even so he would still sometimes manage to stumble the party into situations above our paygrade... situations that he himself could vanquish with minimal difficulty, but for the rest of our mere mortal PCs things were a lot less simple. (My PC, the Ranger Malachi, initially had a 16 Constitution, but by the time he got to 18th level he was down to an 8 from all the Raise Dead spells. Thank the gods for Resurrection!) We played those characters for 8 real life years, over the course of about 80 in-game years, and got them up to the mid-20 levels; Malachi was 116 years old and a 26th level Ranger the last time I played him, and Lord was a few levels higher, and about 30 years younger. </p><p></p><p>God that was fun.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 7917789, member: 926"] Oh man, that was a great story! Thank you so much, Rob! :) It [I]sort of[/I] reminds me of my the campaign I played with my brother played back in the mid to late '90s. He was only 14 and was starting his first campaign, so one night after walking to the grocery store and discussing the possibilities we got back home and he rolled up his first ever D&D character for 1st Edition AD&D. He was hoping to be able to play a Paladin, and he decided on the name Lord (from Lord Bowler of The Adventures of Briscoe County, jr.) Well he made Paladin stats, alright; for his first ever character he rolled right in front of me an 18(88) Strength, 18 Charisma, and 16 Constitution! So he got his Paladin, and the character became Lord Whistlingwind, a descendant of an earlier Paladin PC who was now legendary in the campaign world, and Lord became part of a heroic legacy. Almost as soon as he began playing, Lord became the defacto leader of the party, with him taking the lead and everyone else just following along... partly out of the sheer fact that he took the initiative and stepped forward to do things, but also because my brother has always been very charismatic... this all despite the fact that he was still only 14, while all the other players were 19 to 23. And he ended up leading us from one near-disaster to another, with most of the party barely making it out alive, and some dying... but Lord himself, always at the front leading the charge, always came out almost totally unscathed. Every single time. Again, he was only 14 and playing D&D for the first time. It was frustrating at first, but before very long it became hilarious, the way he would always just step up and charge forward and all the rest of us would just follow his lead without stopping to think about what we were doing; Lord absolutely had an 18 Charisma. Lord Whistlingwind eventually ascended the throne of Aria (to become "King Lord,") the theocratic kingdom of the Lawful Good God of Storms, Ae'ar, and by that point he was so damn powerful and had so many Hit Points that a freight train hitting him dead-on would barely have made a dent in his armor (most of the party was around 18th level at this point.) By then a few years had passed and my brother had grown; he was about 17, and Lord was now a lot less reckless. But even so he would still sometimes manage to stumble the party into situations above our paygrade... situations that he himself could vanquish with minimal difficulty, but for the rest of our mere mortal PCs things were a lot less simple. (My PC, the Ranger Malachi, initially had a 16 Constitution, but by the time he got to 18th level he was down to an 8 from all the Raise Dead spells. Thank the gods for Resurrection!) We played those characters for 8 real life years, over the course of about 80 in-game years, and got them up to the mid-20 levels; Malachi was 116 years old and a 26th level Ranger the last time I played him, and Lord was a few levels higher, and about 30 years younger. God that was fun. [/QUOTE]
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