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BURNED CIRCLE - City/Character Creation Thread (DFRPG)
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<blockquote data-quote="Shayuri" data-source="post: 5945456" data-attributes="member: 4936"><p>I have worked out Juno's skills too, finally!</p><p></p><p>Superb: Conviction, Fists</p><p>Great: Investigation, Athletics</p><p>Good: Guns, Alertness</p><p>Fair: Lore, Discipline, Intimidation, Stealth</p><p>Average: Resources, Empathy, Contacts, Burglery</p><p></p><p>Open to shuffles just to make sure we've got essentials covered. I picked things based on natural gifts conviction, investigation, alertness), supernatural enhancement (fists, athletics), and her limited on the job experience.</p><p></p><p>As for the 'trapped in the Nevernever' thing, I like that scenario. It reflects not only Juno's abilities, but her inexperience with them as well. Of course, she can punch a hole back to the normal world, I think...but perhaps the mind-altering fog prevents that from working? I'll assume so...or that some other interference prevents it.</p><p></p><p>In that situation, Juno's first instinct is to try to resist the influence of the fog...the physical dangers of the fetches is secondary (or at least more manageable). The idea of her mind being changed, her perceptions altered, is intolerable...she's an empiricist at heart, she lives by her senses. An aspect from finding a way to see truly surrounded by lies might be something like, 'Curse of Clarity' where she can see through false visions more easily...but is also unprotected by comforting illusions and seemings, tending to see things through that uncompromising and at times bleak lens.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5945456, member: 4936"] I have worked out Juno's skills too, finally! Superb: Conviction, Fists Great: Investigation, Athletics Good: Guns, Alertness Fair: Lore, Discipline, Intimidation, Stealth Average: Resources, Empathy, Contacts, Burglery Open to shuffles just to make sure we've got essentials covered. I picked things based on natural gifts conviction, investigation, alertness), supernatural enhancement (fists, athletics), and her limited on the job experience. As for the 'trapped in the Nevernever' thing, I like that scenario. It reflects not only Juno's abilities, but her inexperience with them as well. Of course, she can punch a hole back to the normal world, I think...but perhaps the mind-altering fog prevents that from working? I'll assume so...or that some other interference prevents it. In that situation, Juno's first instinct is to try to resist the influence of the fog...the physical dangers of the fetches is secondary (or at least more manageable). The idea of her mind being changed, her perceptions altered, is intolerable...she's an empiricist at heart, she lives by her senses. An aspect from finding a way to see truly surrounded by lies might be something like, 'Curse of Clarity' where she can see through false visions more easily...but is also unprotected by comforting illusions and seemings, tending to see things through that uncompromising and at times bleak lens. [/QUOTE]
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BURNED CIRCLE - City/Character Creation Thread (DFRPG)
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