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BURNED CIRCLE - City/Character Creation Thread (DFRPG)
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<blockquote data-quote="Thanee" data-source="post: 5946074" data-attributes="member: 478"><p><strong>Keira</strong></p><p></p><p>Here is all I have so far put together.</p><p></p><p>[SBLOCK=Keira]</p><p><strong>Name:</strong> Keira Moore</p><p><strong>Template:</strong> Were-Form</p><p><strong>High Concept:</strong> Shadowcat Guardian</p><p><strong>Trouble:</strong> Curious As A Cat</p><p><strong>Aspects:</strong> Reckless Rascal, Remember What Your Mother Told You, ???, The Hunter Becomes The Hunted, It's Rarely As It Seems At First Glance</p><p></p><p><strong>PHASES</strong></p><p></p><p><strong>Where did you come from?</strong> (Background)</p><p></p><p>One day, Brendan Moore, an irishman living in Atlanta, stumbled upon a rather strange place, when he was out hunting in the woods that are all around the city. The first thing he noticed was the frozen water on the ground, not particulary likely considering the warm temperature. There were strange lights, too. They were 'wrong' in some way, but he couldn't put his finger on it. When he investigated further, he stepped into another world. He had found a gateway to the Nevernever. And unfortunately, the creatures there weren't exactly the welcoming kind. Fortunately, though, a majestic, black panther rushed to his side to help him. It creeped the hell out of him, when the panther later transformed into a woman.</p><p></p><p>To make things short, the two got together and he learned a lot about the strange things that lurked beyond the curtains of the world from his shapeshifting lover. He became the watcher of that mystic place out in the woods. About a year after that incident, their first daughter was born. She had hair as dark as the night. Therefore, they named her Keira.</p><p></p><p>Even when she was merely a child, Keira had a measure of her mother's powers. She had keen senses, and she was curious and reckless. The latter mostly because she was a lot more resilient than a typical mortal, probably because she isn't exactly mortal. This, coupled with the drive to explore everything around her, proved to be quite a dangerous mix. But you need to know your boundaries, even if they are a little higher, right? Her parents tried hard to keep her away from all things supernatural for the time being. She would learn about it soon enough.</p><p></p><p><em>Aspect:</em> Reckless Rascal</p><p></p><p><strong>What shaped you?</strong> (Rising Conflict)</p><p></p><p>In her teens, she began to develop her true power, the ability to change her shape into that of a black panther. A fast and strong animal further enhanced by the supernatural powers indwelling her. In her panther-form, Keira is a majestic sight. Her shoulders reach nearly three feet in height, and her body is a good six feet long (plus another three or four feet of tail).</p><p></p><p>During this time, the existance of the supernatural could no longer be kept away from her. She learned much from her mother - about the Nevernever, the fae and the occult mysteries. And she also learned about the time when her father first met her mother, about that mystic place out in the woods. Naturally, that spurred her curiosity to the fullest.</p><p></p><p>Her parents, however, wanted to keep her away from the dangers of the Nevernever, as long as possible, knowing that the time would come sooner or later. As a distraction and to keep in shape, Keira does quite a bit of fitness sport, like jogging, or forest running, and she also likes to go dancing.</p><p></p><p>Growing older, Keira moved into her own place near the southern edge of Grove Park, just a small flat, but it's her own. She also started looking for work to support herself and found a job as a waitress in the Road House, a biker bar in the heart of Atlanta. She gets along really well with the crowd, good looks and a flirtatious nature certainly help with that. Keira even finds the occasional date there, but nothing serious. Saving as much money as she could and with some help of the guys from the bar, she could even afford her own motorcycle after a while. And there was no lack of teachers to show her how to drive, either.</p><p></p><p><em>Aspect:</em> Remember What Your Mother Told You</p><p></p><p><strong>What was your first Adventure?</strong> (The Story)</p><p></p><p><strong>WINTER TRAILS</strong></p><p></p><p>Despite her parents multiple warnings (or maybe because of them), Keira had to see what is on the other side, what this Nevernever they told her so much about is like. Venturing through the gateway, the young shapeshifter finds herself in a strange place, a winter wonderland, where she is chasing ghostly sounds and strange lights. But the faeries play a dangerous game with her, and soon she finds herself confronted by a more tangible threat.</p><p></p><p><em>Aspect:</em> ???</p><p></p><p><strong>Whose Path have you crossed?</strong> (Guest Starring)</p><p></p><p>Just as Keira is done with her shift in the Road House and ready to head home, she witnesses a bunch of thugs taking on a guy, who despite being rather brawny seems to be on the losing side.</p><p></p><p>As she jumps into the fray to give Logan a helping hand, they manage to turn the tables. But then she gets introduced to the vampire drug dealer and his narcotic saliva, and not quite knowing what she ran into there, things start falling apart once more.</p><p></p><p><em>Aspect:</em> The Hunter Becomes The Hunted</p><p></p><p><strong>Who else's Path have you crossed?</strong> (Guest Starring Redux)</p><p></p><p>When Keira was chasing ghosts, she ended up in a tangle involving a necromantic cult, an undead slaying police officer and a warden. Siding with the two against the cult, she discovered that they all have merely been pawns in a greater game of power and control. They ended up beating the cult and freeing the enslaved ghosts, thus forcing the mysterious manipulator behind the scheme into the background. For now.</p><p></p><p><em>Aspect:</em> It's Rarely As It Seems At First Glance -or- More Than Meets The Eye</p><p></p><p><strong>Skills:</strong></p><p>[code]</p><p> HUMAN BEAST</p><p></p><p> Alertness [+3] [+4]</p><p> Athletics [+3] [+5]</p><p> Burglary </p><p> Contacts [+2] </p><p> Conviction [+1] [+1]</p><p> Craftsmanship </p><p> Deceit [+2] </p><p> Discipline [+1] [+1]</p><p> Driving [+1] </p><p> Empathy [+2] </p><p> Endurance [+1] [+3]</p><p> Fists [+1] [+4]</p><p> Guns </p><p> Intimidation [+2] [+2]</p><p> Investigation [+2] [+2]</p><p> Lore [+2] [+2]</p><p> Might [+3]</p><p> Performance </p><p> Presence [+3] [+1]</p><p> Rapport [+3] </p><p> Resources [+1] </p><p> Scholarship [+1] </p><p> Stealth [+3] [+4]</p><p> Survival [+1] [+3]</p><p> Weapons </p><p>[/code]</p><p></p><p><strong>Stunts:</strong></p><p>--</p><p></p><p><strong>Powers:</strong></p><p>Beast Change [-1]</p><p>Echoes of the Beast [-1]</p><p>Beast Senses: Hearing and Smell</p><p>Beast Trappings: [Alertness] Recognize by smell</p><p>Cloak of Shadows [-1]</p><p>The Catch: Silver [+4]</p><p>- Inhuman Recovery [-2]</p><p>- Supernatural Toughness [-4]</p><p>Human Form [+1]</p><p>- Claws [-1]</p><p>- Inhuman Speed [-2]</p><p>- Inhuman Strength [-2]</p><p></p><p><strong>Adjusted Refresh:</strong> 1</p><p></p><p>#########################################</p><p></p><p><strong>Location</strong></p><p></p><p>Name - Chilly Grove</p><p></p><p>Description - At this place in the Carver Hills, deep in the forest, something is always a little off. The temperature suddenly drops a few degrees, so that wanderers feel a little chilly here. Sometimes the lights play tricks with the eyes. But other than that, the grove looks perfectly normal. Unless you take one wrong step.</p><p></p><p>The Nevernever is constantly shifting, but there are Ways that remain more constant. The area beyond the portal is always a forest, but its physical properties shift from time to time. The weather is also always shifting. Sometimes it snows, or sleets, or rains a cold harsh rain. Sometimes it is clear of precipitation, but in those times it is full of fog. Often a blanket of snow lays across the land.</p><p></p><p>Also changing is a blanket that affects the minds of mortals who enter the area. It is a subtle effect that gives those travelling here a slight mental push toward the negative. You might be more paranoid, doubtful, or uncertain. There is no way to predict which emotion will be spread across the land at any particular time. You might enter one day to find it snowing and feel like every step leads you in the wrong direction. Another day you could enter to find snow across the ground and a deep fog spread through the forest, with the surety that something is watching you from the tree tops.</p><p></p><p>This has the unfortunate consequence of attracting fetches to the area when a mortal comes through the portal. They feed on fear, and the emotions that plague mortals here often lead to fearfulness, especially when a fetch can get a hold of them. They toy with those who wander in, scaring them and feeding on the fear. When the fear is overwhelming, they finish off their prey in a gruesome display of ravenousness.</p><p></p><p>There are other things in the woods: animals with human-like intelligence, a few goblins, pixies and sylphs, the occasional ex-changelings who have recently chosen to join faerie, roaming packs of malks, and other faerie associated with Winter. The sidhe also make outpost in the forest, but seeking them out is a dangerous prospect. They are the most dangerous of the faerie to meet.</p><p></p><p>Threat</p><p></p><p>Idea - There is a gateway to the Nevernever in the Carver Hills, north of Grove Park, which is controlled by the Winter Court. It is a dangerous place, and occasionally, something comes through from the other side.</p><p></p><p>Aspect - It's Cold Here</p><p></p><p>Face - Watcher Brendan Moore</p><p></p><p><strong>Face</strong></p><p></p><p>Name - Brendan Moore</p><p></p><p>High Concept - Chilly Grove Watcher</p><p></p><p>Motivation - Brendan wants to keep the world safe from the dangers that lurk beyond the curtain. Most humans do not even know about them, and that is probably the way it should be. He also wants to be close to his wife, who is from the Nevernever and occasionally resides there.</p><p></p><p>Relationships - ...</p><p>[/SBLOCK]</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 5946074, member: 478"] [b]Keira[/b] Here is all I have so far put together. [SBLOCK=Keira] [b]Name:[/b] Keira Moore [b]Template:[/b] Were-Form [b]High Concept:[/b] Shadowcat Guardian [b]Trouble:[/b] Curious As A Cat [b]Aspects:[/b] Reckless Rascal, Remember What Your Mother Told You, ???, The Hunter Becomes The Hunted, It's Rarely As It Seems At First Glance [b]PHASES[/b] [b]Where did you come from?[/b] (Background) One day, Brendan Moore, an irishman living in Atlanta, stumbled upon a rather strange place, when he was out hunting in the woods that are all around the city. The first thing he noticed was the frozen water on the ground, not particulary likely considering the warm temperature. There were strange lights, too. They were 'wrong' in some way, but he couldn't put his finger on it. When he investigated further, he stepped into another world. He had found a gateway to the Nevernever. And unfortunately, the creatures there weren't exactly the welcoming kind. Fortunately, though, a majestic, black panther rushed to his side to help him. It creeped the hell out of him, when the panther later transformed into a woman. To make things short, the two got together and he learned a lot about the strange things that lurked beyond the curtains of the world from his shapeshifting lover. He became the watcher of that mystic place out in the woods. About a year after that incident, their first daughter was born. She had hair as dark as the night. Therefore, they named her Keira. Even when she was merely a child, Keira had a measure of her mother's powers. She had keen senses, and she was curious and reckless. The latter mostly because she was a lot more resilient than a typical mortal, probably because she isn't exactly mortal. This, coupled with the drive to explore everything around her, proved to be quite a dangerous mix. But you need to know your boundaries, even if they are a little higher, right? Her parents tried hard to keep her away from all things supernatural for the time being. She would learn about it soon enough. [i]Aspect:[/i] Reckless Rascal [b]What shaped you?[/b] (Rising Conflict) In her teens, she began to develop her true power, the ability to change her shape into that of a black panther. A fast and strong animal further enhanced by the supernatural powers indwelling her. In her panther-form, Keira is a majestic sight. Her shoulders reach nearly three feet in height, and her body is a good six feet long (plus another three or four feet of tail). During this time, the existance of the supernatural could no longer be kept away from her. She learned much from her mother - about the Nevernever, the fae and the occult mysteries. And she also learned about the time when her father first met her mother, about that mystic place out in the woods. Naturally, that spurred her curiosity to the fullest. Her parents, however, wanted to keep her away from the dangers of the Nevernever, as long as possible, knowing that the time would come sooner or later. As a distraction and to keep in shape, Keira does quite a bit of fitness sport, like jogging, or forest running, and she also likes to go dancing. Growing older, Keira moved into her own place near the southern edge of Grove Park, just a small flat, but it's her own. She also started looking for work to support herself and found a job as a waitress in the Road House, a biker bar in the heart of Atlanta. She gets along really well with the crowd, good looks and a flirtatious nature certainly help with that. Keira even finds the occasional date there, but nothing serious. Saving as much money as she could and with some help of the guys from the bar, she could even afford her own motorcycle after a while. And there was no lack of teachers to show her how to drive, either. [i]Aspect:[/i] Remember What Your Mother Told You [b]What was your first Adventure?[/b] (The Story) [b]WINTER TRAILS[/b] Despite her parents multiple warnings (or maybe because of them), Keira had to see what is on the other side, what this Nevernever they told her so much about is like. Venturing through the gateway, the young shapeshifter finds herself in a strange place, a winter wonderland, where she is chasing ghostly sounds and strange lights. But the faeries play a dangerous game with her, and soon she finds herself confronted by a more tangible threat. [i]Aspect:[/i] ??? [b]Whose Path have you crossed?[/b] (Guest Starring) Just as Keira is done with her shift in the Road House and ready to head home, she witnesses a bunch of thugs taking on a guy, who despite being rather brawny seems to be on the losing side. As she jumps into the fray to give Logan a helping hand, they manage to turn the tables. But then she gets introduced to the vampire drug dealer and his narcotic saliva, and not quite knowing what she ran into there, things start falling apart once more. [i]Aspect:[/i] The Hunter Becomes The Hunted [b]Who else's Path have you crossed?[/b] (Guest Starring Redux) When Keira was chasing ghosts, she ended up in a tangle involving a necromantic cult, an undead slaying police officer and a warden. Siding with the two against the cult, she discovered that they all have merely been pawns in a greater game of power and control. They ended up beating the cult and freeing the enslaved ghosts, thus forcing the mysterious manipulator behind the scheme into the background. For now. [i]Aspect:[/i] It's Rarely As It Seems At First Glance -or- More Than Meets The Eye [b]Skills:[/b] [code] HUMAN BEAST Alertness [+3] [+4] Athletics [+3] [+5] Burglary Contacts [+2] Conviction [+1] [+1] Craftsmanship Deceit [+2] Discipline [+1] [+1] Driving [+1] Empathy [+2] Endurance [+1] [+3] Fists [+1] [+4] Guns Intimidation [+2] [+2] Investigation [+2] [+2] Lore [+2] [+2] Might [+3] Performance Presence [+3] [+1] Rapport [+3] Resources [+1] Scholarship [+1] Stealth [+3] [+4] Survival [+1] [+3] Weapons [/code] [b]Stunts:[/b] -- [b]Powers:[/b] Beast Change [-1] Echoes of the Beast [-1] Beast Senses: Hearing and Smell Beast Trappings: [Alertness] Recognize by smell Cloak of Shadows [-1] The Catch: Silver [+4] - Inhuman Recovery [-2] - Supernatural Toughness [-4] Human Form [+1] - Claws [-1] - Inhuman Speed [-2] - Inhuman Strength [-2] [b]Adjusted Refresh:[/b] 1 ######################################### [b]Location[/b] Name - Chilly Grove Description - At this place in the Carver Hills, deep in the forest, something is always a little off. The temperature suddenly drops a few degrees, so that wanderers feel a little chilly here. Sometimes the lights play tricks with the eyes. But other than that, the grove looks perfectly normal. Unless you take one wrong step. The Nevernever is constantly shifting, but there are Ways that remain more constant. The area beyond the portal is always a forest, but its physical properties shift from time to time. The weather is also always shifting. Sometimes it snows, or sleets, or rains a cold harsh rain. Sometimes it is clear of precipitation, but in those times it is full of fog. Often a blanket of snow lays across the land. Also changing is a blanket that affects the minds of mortals who enter the area. It is a subtle effect that gives those travelling here a slight mental push toward the negative. You might be more paranoid, doubtful, or uncertain. There is no way to predict which emotion will be spread across the land at any particular time. You might enter one day to find it snowing and feel like every step leads you in the wrong direction. Another day you could enter to find snow across the ground and a deep fog spread through the forest, with the surety that something is watching you from the tree tops. This has the unfortunate consequence of attracting fetches to the area when a mortal comes through the portal. They feed on fear, and the emotions that plague mortals here often lead to fearfulness, especially when a fetch can get a hold of them. They toy with those who wander in, scaring them and feeding on the fear. When the fear is overwhelming, they finish off their prey in a gruesome display of ravenousness. There are other things in the woods: animals with human-like intelligence, a few goblins, pixies and sylphs, the occasional ex-changelings who have recently chosen to join faerie, roaming packs of malks, and other faerie associated with Winter. The sidhe also make outpost in the forest, but seeking them out is a dangerous prospect. They are the most dangerous of the faerie to meet. Threat Idea - There is a gateway to the Nevernever in the Carver Hills, north of Grove Park, which is controlled by the Winter Court. It is a dangerous place, and occasionally, something comes through from the other side. Aspect - It's Cold Here Face - Watcher Brendan Moore [b]Face[/b] Name - Brendan Moore High Concept - Chilly Grove Watcher Motivation - Brendan wants to keep the world safe from the dangers that lurk beyond the curtain. Most humans do not even know about them, and that is probably the way it should be. He also wants to be close to his wife, who is from the Nevernever and occasionally resides there. Relationships - ... [/SBLOCK] Bye Thanee [/QUOTE]
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BURNED CIRCLE - City/Character Creation Thread (DFRPG)
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