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Burned Circle - OOC Thread
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<blockquote data-quote="ThirdWizard" data-source="post: 6020922" data-attributes="member: 12037"><p>Declarations are all states of existence. They should never be your character doing something. Your character might find or have something because of the declaration, but the essence of the declaration is that you are declaring something about the world that we (including the GM) weren't aware of previously.</p><p></p><p>Sometimes you just pick something that fits the situation best and hope everyone agrees. If no one has a better skill, you pick an imperfect solution and keep moving. For the key being under the doormat, I'd go with something like Burglary or Investigation. Both of those could be seen "find a way to get into a building" related skills.</p><p></p><p>It's really easy for something like "You have silver bullets on you." In that case, I'd call for guns. Or if the declaration was "This guy left his keys in the car" I'd call for a Drive skill. Those are great.</p><p></p><p>But, take the example of "The streetlights come on at just the right moment." For this, I'll add a context. Say you're being chased by dark-loving fae who hate the light just as dusk is settling in. You're trying to get away and they're trying to kill you. This would be a really good time for those street lights to come on to either drive them away or slow them down (or maybe enact a Catch) so that you can fight them.</p><p></p><p>In a case like this it doesn't really fits a skill. A player could argue anything from Alertness to Conviction to Scholarship and there's really no "right" answer. Part of playing with declarations is accepting that sometimes you aren't going to have a perfect fit and that's okay.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6020922, member: 12037"] Declarations are all states of existence. They should never be your character doing something. Your character might find or have something because of the declaration, but the essence of the declaration is that you are declaring something about the world that we (including the GM) weren't aware of previously. Sometimes you just pick something that fits the situation best and hope everyone agrees. If no one has a better skill, you pick an imperfect solution and keep moving. For the key being under the doormat, I'd go with something like Burglary or Investigation. Both of those could be seen "find a way to get into a building" related skills. It's really easy for something like "You have silver bullets on you." In that case, I'd call for guns. Or if the declaration was "This guy left his keys in the car" I'd call for a Drive skill. Those are great. But, take the example of "The streetlights come on at just the right moment." For this, I'll add a context. Say you're being chased by dark-loving fae who hate the light just as dusk is settling in. You're trying to get away and they're trying to kill you. This would be a really good time for those street lights to come on to either drive them away or slow them down (or maybe enact a Catch) so that you can fight them. In a case like this it doesn't really fits a skill. A player could argue anything from Alertness to Conviction to Scholarship and there's really no "right" answer. Part of playing with declarations is accepting that sometimes you aren't going to have a perfect fit and that's okay. [/QUOTE]
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