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Burned Circle - OOC Thread
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<blockquote data-quote="ThirdWizard" data-source="post: 6021027" data-attributes="member: 12037"><p>If your character is actively trying to do something, that's not a declaration. A declaration is only when you, as a player, are trying to do something external to your character. </p><p></p><p>If either of you had the Burglary skill, you could just say "I pick the lock on the door" and I would assign a difficulty, say Fair for a run-of-the-mill lock on a house. Then you roll and you either pick the lock or you don't, just like in any other game.</p><p></p><p>Examples of skill use vs. declaration:</p><p></p><p>- Cracking a combination lock on a safe: Skill check</p><p>- The safe was left open by its last user: Declaration</p><p></p><p>- Try to dodge a potholes in a car chase: Skill check</p><p>- Knowing your way around so you can avoid streets with potholes: Skill check</p><p>- They've repaved the area recently so there are no potholes: Declaration</p><p></p><p>There are a couple of reasons I suggested using a Declaration here.</p><p></p><p>First, its a good tutorial as to what a declaration is. This is a low-danger situation without a lot of pressure behind it. That way, later you've got the rules under your belt and you can start throwing them around when it really counts more easily. This is also one of the rules that is most counter-intuitive to long time roleplayers, so if we can get this down, then the rest of the rules should flow more easily.</p><p></p><p>Second, this is a good situation in which to make a Declaration. Neither of you have the Burglary skill, so you're looking for a way in without any particular character ability to do so. In situations like this, where there is a very clear goal but no immediate solution, it's faster for the players to create a solution through a Declaration instead of playing twenty questions with the GM. This means faster gameplay and the opportunity for the players to start to think creatively about solutions</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6021027, member: 12037"] If your character is actively trying to do something, that's not a declaration. A declaration is only when you, as a player, are trying to do something external to your character. If either of you had the Burglary skill, you could just say "I pick the lock on the door" and I would assign a difficulty, say Fair for a run-of-the-mill lock on a house. Then you roll and you either pick the lock or you don't, just like in any other game. Examples of skill use vs. declaration: - Cracking a combination lock on a safe: Skill check - The safe was left open by its last user: Declaration - Try to dodge a potholes in a car chase: Skill check - Knowing your way around so you can avoid streets with potholes: Skill check - They've repaved the area recently so there are no potholes: Declaration There are a couple of reasons I suggested using a Declaration here. First, its a good tutorial as to what a declaration is. This is a low-danger situation without a lot of pressure behind it. That way, later you've got the rules under your belt and you can start throwing them around when it really counts more easily. This is also one of the rules that is most counter-intuitive to long time roleplayers, so if we can get this down, then the rest of the rules should flow more easily. Second, this is a good situation in which to make a Declaration. Neither of you have the Burglary skill, so you're looking for a way in without any particular character ability to do so. In situations like this, where there is a very clear goal but no immediate solution, it's faster for the players to create a solution through a Declaration instead of playing twenty questions with the GM. This means faster gameplay and the opportunity for the players to start to think creatively about solutions [/QUOTE]
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