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Burned Circle - OOC Thread
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<blockquote data-quote="Bluedevil" data-source="post: 6021520" data-attributes="member: 6694788"><p>I dont find it as bad a mash in table tops I have played, you just have to remember that the expectation is that skill rolls for declarations have to make sense and are suppose to represent people using their skills appropriately. Keep in mind, declarations is also supose to be how you combine skills.</p><p></p><p>For example in the key under the mat, someone with a lot of investigation is more likely to think of checking under the mat for the key then someone with no investigative skill.</p><p></p><p>In thirdwizards, the guy who is an expert in guns or has high resources is more likely to have silver bullets on him in case he runs into something then someone who isn't. Its also a great example of declarations as skill boosts. Because I have resources, I declare that I have special bullets (hollow points) which i load into my gun to give me the aspect (Heavy Metal) to add to my next attack roll. I could also do a lore declaration to know a monster's weak point, to give me another aspect to add to the attack. This way my other skills represent bonuses to that attack to show that I am prepared and knowledgeable.</p><p></p><p>The declarations are also not suppose to be unreasonable, they are small changes to the scene that make things a joint narrative or an interesting combat rather then a clunky mechanic.</p><p></p><p>A great example in the literature is Dresden fighting the Shadow creatures in the subway where they killed the lights and were fighting in darkness. he suddenly remembers that there is a set of pipes for fire suppression and uses them for his spell to drowned out their magic. In the book, the player could have just used a spell to cancel it out, but thought it would be cooler to use a declaration to give an interesting and flavorful bonus to the action represented by the players skills.</p><p></p><p>and apparently a window is not our way in lol</p></blockquote><p></p>
[QUOTE="Bluedevil, post: 6021520, member: 6694788"] I dont find it as bad a mash in table tops I have played, you just have to remember that the expectation is that skill rolls for declarations have to make sense and are suppose to represent people using their skills appropriately. Keep in mind, declarations is also supose to be how you combine skills. For example in the key under the mat, someone with a lot of investigation is more likely to think of checking under the mat for the key then someone with no investigative skill. In thirdwizards, the guy who is an expert in guns or has high resources is more likely to have silver bullets on him in case he runs into something then someone who isn't. Its also a great example of declarations as skill boosts. Because I have resources, I declare that I have special bullets (hollow points) which i load into my gun to give me the aspect (Heavy Metal) to add to my next attack roll. I could also do a lore declaration to know a monster's weak point, to give me another aspect to add to the attack. This way my other skills represent bonuses to that attack to show that I am prepared and knowledgeable. The declarations are also not suppose to be unreasonable, they are small changes to the scene that make things a joint narrative or an interesting combat rather then a clunky mechanic. A great example in the literature is Dresden fighting the Shadow creatures in the subway where they killed the lights and were fighting in darkness. he suddenly remembers that there is a set of pipes for fire suppression and uses them for his spell to drowned out their magic. In the book, the player could have just used a spell to cancel it out, but thought it would be cooler to use a declaration to give an interesting and flavorful bonus to the action represented by the players skills. and apparently a window is not our way in lol [/QUOTE]
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