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Burned Circle - OOC Thread
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<blockquote data-quote="ThirdWizard" data-source="post: 6046527" data-attributes="member: 12037"><p>The glass pane of the back door is too narrow to get a good idea of the speed of whatever it was you saw move across it. It was there for only a split second though, not creeping along.</p><p></p><p>And, yes you would have heard the ghoul's yell. It was pretty loud. That's a little more overt a clue than a moving shadow, I'll admit. I didn't know that was going to happen, though!</p><p></p><p>Intimidate: That intimidate isn't very effective.</p><p></p><p>I suppose combat will break out now unless you can avoid it. </p><p></p><p>Initiative is determined in Alertness order. PC Alertness is as such:</p><p>Juno - Great</p><p>Keira - Good (human) / Great (were-form)</p><p>Logan - Fair</p><p>Malcom - Average</p><p></p><p>During an exchange (DF for round), you'll go in that order. Monsters will go somewhere in there, depending on their own initiative. In this case, when I said ghouls were fast, that was no joke. Their Initiative is Epic (+7), so its unlikely that any of you will be able to go first against these things. The ghoul, feeling trapped and threatened, but no so much that he'll surrender (due to only an Average Intimidate), is going to try to fight his way out.</p><p></p><p>I want everyone to tell me what their actions will be on the first exchange. Keira and Logan are still inside and need to move it, but Juno and Malcom are facing off against a very unhappy ghoul and will have to do something about that. In Dresden, every offensive action is an opposed roll, so we'll do the rolling in the OOC thread for this to keep things a bit neater in the IC thread. Post up your actions for this round, along with the associated roll if you can, and I'll make the opposed rolls. From there we'll see where we stand and make some IC posts in initiative order.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6046527, member: 12037"] The glass pane of the back door is too narrow to get a good idea of the speed of whatever it was you saw move across it. It was there for only a split second though, not creeping along. And, yes you would have heard the ghoul's yell. It was pretty loud. That's a little more overt a clue than a moving shadow, I'll admit. I didn't know that was going to happen, though! Intimidate: That intimidate isn't very effective. I suppose combat will break out now unless you can avoid it. Initiative is determined in Alertness order. PC Alertness is as such: Juno - Great Keira - Good (human) / Great (were-form) Logan - Fair Malcom - Average During an exchange (DF for round), you'll go in that order. Monsters will go somewhere in there, depending on their own initiative. In this case, when I said ghouls were fast, that was no joke. Their Initiative is Epic (+7), so its unlikely that any of you will be able to go first against these things. The ghoul, feeling trapped and threatened, but no so much that he'll surrender (due to only an Average Intimidate), is going to try to fight his way out. I want everyone to tell me what their actions will be on the first exchange. Keira and Logan are still inside and need to move it, but Juno and Malcom are facing off against a very unhappy ghoul and will have to do something about that. In Dresden, every offensive action is an opposed roll, so we'll do the rolling in the OOC thread for this to keep things a bit neater in the IC thread. Post up your actions for this round, along with the associated roll if you can, and I'll make the opposed rolls. From there we'll see where we stand and make some IC posts in initiative order. [/QUOTE]
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