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Burned Circle - OOC Thread
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<blockquote data-quote="ThirdWizard" data-source="post: 6049938" data-attributes="member: 12037"><p>I was trying to be vague by not using game terms, but I guess supernatural strength turned out to be a game term after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Unfortunately for him, ghoul claws are Weapon:2 so they bypass his armor. </p><p></p><p></p><p></p><p>This is true. And, one on one combats are especially good for this, as you can almost always clear away the consequence before the next attack (can't with multiple combatants). You just have to be willing to take the -1 penalty, but that's usually the best tactical decision.</p><p></p><p></p><p></p><p>You can't use the same stress box twice, so that stress has to go somewhere. Where it goes is to the next highest one.</p><p></p><p>His stress track looks like this</p><p>OOOO(XO)</p><p> </p><p>If he takes 5 points of stress, the fifth box is already taken. That means he has to use his sixth box if he takes the stress, like this</p><p>OOOO(XX)</p><p></p><p></p><p></p><p>Just a few things to add to this:</p><p>- You can pass the tag to someone else if you want when you inflict a conseequence.</p><p>- For moderate consequences these are things that you will almost always have to seek medical attention for, but for minors not usually. If you don't get it treated it won't go away!</p><p>- Since we aren't technically playing sessions, I'll just use my judgment as to when moderate consequences go away.</p><p>- All of these times only apply to Malcom because he didn't join the Recovery Power club that apparently everybody else joined, of which Logan is the president. </p><p></p><p></p><p></p><p>Yeesh! Inhuman Speed - missed that. That is crazy fast. </p><p></p><p>I'll roll defense for the ghoul.</p><p></p><p>EDIT: And the ghoul rolls an epic defense, managing to avoid the pounce altogether.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6049938, member: 12037"] I was trying to be vague by not using game terms, but I guess supernatural strength turned out to be a game term after all. :) Unfortunately for him, ghoul claws are Weapon:2 so they bypass his armor. This is true. And, one on one combats are especially good for this, as you can almost always clear away the consequence before the next attack (can't with multiple combatants). You just have to be willing to take the -1 penalty, but that's usually the best tactical decision. You can't use the same stress box twice, so that stress has to go somewhere. Where it goes is to the next highest one. His stress track looks like this OOOO(XO) If he takes 5 points of stress, the fifth box is already taken. That means he has to use his sixth box if he takes the stress, like this OOOO(XX) Just a few things to add to this: - You can pass the tag to someone else if you want when you inflict a conseequence. - For moderate consequences these are things that you will almost always have to seek medical attention for, but for minors not usually. If you don't get it treated it won't go away! - Since we aren't technically playing sessions, I'll just use my judgment as to when moderate consequences go away. - All of these times only apply to Malcom because he didn't join the Recovery Power club that apparently everybody else joined, of which Logan is the president. Yeesh! Inhuman Speed - missed that. That is crazy fast. I'll roll defense for the ghoul. EDIT: And the ghoul rolls an epic defense, managing to avoid the pounce altogether. [/QUOTE]
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