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Burned Circle - OOC Thread
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<blockquote data-quote="ThirdWizard" data-source="post: 6074788" data-attributes="member: 12037"><p>Keira and Juno manage to dodge out of the way without much effort, but Logan takes 1 point of stress. Logan still has his 1st stress box available, so the stress goes there. If there's no objection, I'll describe the stress loss to dropping down hard on the concrete porch as soon as he saw the SMG. The others dropped down in the grass.</p><p></p><p>I'll give it a bit, then I'll post up the ghouls' IC.</p><p></p><p>Current Status:</p><p>Keira: Physical Stress OOOO(OOOO) (in were form) ; no consequences ; 2 FATE [+1 for compel]</p><p>Juno: Physical Stress OOOX ; no consequences ; 2 FATE</p><p>Logan: Physical Stress XXOX(OO) ; no consequences ; 2 FATE</p><p>Malcom: Physical Stress OOOO ; Mental Stress XXOO ; no consequences; 1 FATE</p><p></p><p>Not bad. Everybody's managed to come out of the first combat with no consequences and nobody is out of FATE. </p><p></p><p></p><p></p><p></p><p>Once I've got the ghouls' post up, you can start to post in the IC thread again, instead of running everything through here. Keira will make a beeline for the (clothes &) motorcycle to take off after them, since Thanee took the compel. Then everyone else can do as they like, joining the chase probably, but a bit behind.</p><p></p><p>Following will be an Extended Contest (YS193). This is similar (or exactly like) the Cat and Mouse example of an extended contest on the next page (YS194). You are tailing the ghouls as they escape down the street. Every "round" the ghouls will make a Driving check, and the PC drivers will make an opposed driving check. Your check is subtracted from theirs. After four rounds, if its less than 0, then you win and if its greater than 0 they win. 0 is a tie.</p><p></p><p>Because Keira gets a bonus for having reacted quickly, she will start off the first round as if she rolled a +4 on the FATE dice, for a +5 (from Average driving) against whatever the ghouls roll.</p><p></p><p>Now, for the goals of the chase. This can be an overt chase where you're trying to drive them off the road. It can be a stealthy tail. Or anything in between. Whatever your goal, that will determine how it plays out in game, and what winning or losing means. </p><p></p><p>For each post a driver makes in the chase, describe how you're trying to drive after them, put in your roll, and in my post, I'll compare rolls and describe how well you keep up relative to the ghouls. I'll record the "distance" (difference in die rolls) as we go along in my posts, along with what round we're on.</p><p></p><p>Does that make sense?</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6074788, member: 12037"] Keira and Juno manage to dodge out of the way without much effort, but Logan takes 1 point of stress. Logan still has his 1st stress box available, so the stress goes there. If there's no objection, I'll describe the stress loss to dropping down hard on the concrete porch as soon as he saw the SMG. The others dropped down in the grass. I'll give it a bit, then I'll post up the ghouls' IC. Current Status: Keira: Physical Stress OOOO(OOOO) (in were form) ; no consequences ; 2 FATE [+1 for compel] Juno: Physical Stress OOOX ; no consequences ; 2 FATE Logan: Physical Stress XXOX(OO) ; no consequences ; 2 FATE Malcom: Physical Stress OOOO ; Mental Stress XXOO ; no consequences; 1 FATE Not bad. Everybody's managed to come out of the first combat with no consequences and nobody is out of FATE. Once I've got the ghouls' post up, you can start to post in the IC thread again, instead of running everything through here. Keira will make a beeline for the (clothes &) motorcycle to take off after them, since Thanee took the compel. Then everyone else can do as they like, joining the chase probably, but a bit behind. Following will be an Extended Contest (YS193). This is similar (or exactly like) the Cat and Mouse example of an extended contest on the next page (YS194). You are tailing the ghouls as they escape down the street. Every "round" the ghouls will make a Driving check, and the PC drivers will make an opposed driving check. Your check is subtracted from theirs. After four rounds, if its less than 0, then you win and if its greater than 0 they win. 0 is a tie. Because Keira gets a bonus for having reacted quickly, she will start off the first round as if she rolled a +4 on the FATE dice, for a +5 (from Average driving) against whatever the ghouls roll. Now, for the goals of the chase. This can be an overt chase where you're trying to drive them off the road. It can be a stealthy tail. Or anything in between. Whatever your goal, that will determine how it plays out in game, and what winning or losing means. For each post a driver makes in the chase, describe how you're trying to drive after them, put in your roll, and in my post, I'll compare rolls and describe how well you keep up relative to the ghouls. I'll record the "distance" (difference in die rolls) as we go along in my posts, along with what round we're on. Does that make sense? [/QUOTE]
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