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Burned Circle - OOC Thread
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<blockquote data-quote="ThirdWizard" data-source="post: 6106153" data-attributes="member: 12037"><p>[MENTION=478]Thanee[/MENTION]</p><p>Keira will be attempting to shadow the ghouls, while keeping them under surveillance. She needs to stay hidden, but also to keep them in sight at the same time. This will require two checks for the two tasks being attempted.</p><p></p><p>The first is a Stealth check to shadow them while keeping from being spotted. This is opposed to their Alertness check. Ghouls have Good (+3) Alertness. I'll make one roll for all three: <a href="http://invisiblecastle.com/roller/view/3986800/" target="_blank">Roll of 2 (Fair)</a>.</p><p></p><p>The second check is an Investigation check. This is to make sure you don't lose them during the tail. They don't know they're being followed, but they're moving pretty fast. I'm going to set the Investigation difficulty at Fair (+2).</p><p> [MENTION=4936]Shayuri[/MENTION] [MENTION=54988]Dragonwriter[/MENTION] [MENTION=6694788]Bluedevil[/MENTION]</p><p>Keira's text was sent to you guys. Well, Juno's battery was zapped by magic so it doesn't work. And, I seriously doubt a wizard of the white council would ever entertain the concept of carrying a cell phone. So, Logan got the message at least, as his phone is still working (for now - watch the wizard). </p><p></p><p>And, for everybody:</p><p></p><p>All stress is gone, and nobody has any consequences at the moment.</p><p></p><p>Just to double check, does everyone agree with me on these FATE point values for their PCs?</p><p></p><p>Keira: 2 FATEJuno: 3 FATE (+1 with car wreck, -1 without car wreck)</p><p>Logan: 2 FATE</p><p>Malcom: 3 FATE</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 6106153, member: 12037"] [MENTION=478]Thanee[/MENTION] Keira will be attempting to shadow the ghouls, while keeping them under surveillance. She needs to stay hidden, but also to keep them in sight at the same time. This will require two checks for the two tasks being attempted. The first is a Stealth check to shadow them while keeping from being spotted. This is opposed to their Alertness check. Ghouls have Good (+3) Alertness. I'll make one roll for all three: [URL="http://invisiblecastle.com/roller/view/3986800/"]Roll of 2 (Fair)[/URL]. The second check is an Investigation check. This is to make sure you don't lose them during the tail. They don't know they're being followed, but they're moving pretty fast. I'm going to set the Investigation difficulty at Fair (+2). [MENTION=4936]Shayuri[/MENTION] [MENTION=54988]Dragonwriter[/MENTION] [MENTION=6694788]Bluedevil[/MENTION] Keira's text was sent to you guys. Well, Juno's battery was zapped by magic so it doesn't work. And, I seriously doubt a wizard of the white council would ever entertain the concept of carrying a cell phone. So, Logan got the message at least, as his phone is still working (for now - watch the wizard). And, for everybody: All stress is gone, and nobody has any consequences at the moment. Just to double check, does everyone agree with me on these FATE point values for their PCs? Keira: 2 FATEJuno: 3 FATE (+1 with car wreck, -1 without car wreck) Logan: 2 FATE Malcom: 3 FATE [/QUOTE]
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