Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Wiki Pages
Campaign Wiki Pages
BURNED CIRCLE - William Hall (Sample Character)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 5948785" data-attributes="member: 12037"><p><strong>Name</strong> William Hall</p><p><strong>High Concept</strong> H<span style="font-size: 9px">ALF</span>-G<span style="font-size: 9px">RUFF</span> M<span style="font-size: 9px">AGE</span> O<span style="font-size: 9px">F</span> T<span style="font-size: 9px">HE</span> S<span style="font-size: 9px">EELIE</span></p><p><strong>Trouble</strong> W<span style="font-size: 9px">INTER</span> W<span style="font-size: 9px">ANTS</span> M<span style="font-size: 9px">E</span> D<span style="font-size: 9px">EAD</span>, S<span style="font-size: 9px">UMMER</span> J<span style="font-size: 9px">UST</span> W<span style="font-size: 9px">ANTS</span> M<span style="font-size: 9px">E</span></p><p><strong>Power Level</strong> Submerged</p><p><strong>Skill Cap</strong> Superb</p><p><strong>Skill Points</strong> 35</p><p><strong>Adjusted Refresh</strong> 1</p><p></p><p>William is a changeling, and one that isn't too interested in supernatural politics, not that he's ever been able to avoid them. He's thoughtful and introspective, but when he speaks he often leaves no question as to what he is thinking. He rolls around town in a beat up old pickup truck from the '60s that he keeps running on hope and grit. Even though he always finds himself pulled into tough spots, he wishes he could get out of all the supernatural goings ons in the city. But, when he sees somebody that needs help, he just can't keep from getting involved.</p><p></p><p>[h=2]Phases[/h]</p><p>Each Phase marks an important point in William's life.</p><p>[h=4]Background: Where Did You Come From?[/h]</p><p>William's mother was a wizard of the White Council, but she was dying. So she made a deal with a faerie: bear a gruff's child and her terminal illness would be cured. Will was the outcome of that deal, and he was marked as belonging to the Seelie since conception. His mother, unable to look at the child, sent him away to be raised by the Summer Court. There they found he had the gift of magic, and he made a pact with Aurora, the Summer Lady, to use Summer magic as well as his own innate ability.</p><p><strong>M<span style="font-size: 9px">Y</span> B<span style="font-size: 9px">IRTHRIGHT</span></strong></p><p>[h=4]Rising Conflict: What shaped you?[/h]</p><p>William lived being used by the Summer sidhe against the Winter Court. Sometimes being thrust into dangerous situations without the least bit of warning. It was only when his good friend and fellow changeling, Pick, died that he decided he had to leave. He made a deal with Aurora that let him escape to the mortal world. However, every year from summer Solstice to summer Solstice, he must complete one task for Aurora without question.</p><p><strong>A G<span style="font-size: 9px">AME</span> O<span style="font-size: 9px">F</span> C<span style="font-size: 9px">HESS</span></strong></p><p>[h=4]The Story: What was your first adventure?[/h]</p><p>When William's old enemies, the Winter Court, find out that he is no longer protected by Summer, they decide to frame him for the murder of a local socialite. Will he be able to prove his innocence while on the run from the law and a bloodthirsty ice troll out for his blood?</p><p><strong>G<span style="font-size: 9px">UILTY</span> U<span style="font-size: 9px">NTIL</span> P<span style="font-size: 9px">ROVEN</span> I<span style="font-size: 9px">NNOCENT</span></strong></p><p>[h=4]Guest Star: Whose path have you crossed?[/h]</p><p>When Blake Stone discovers a Red Court "blood bank" full of "donors," he's horrified to learn of the ugly side of the supernatural world. But, will he survive after accidentally being exposed to the vampire saliva while on the run from the Red Court?</p><p></p><p>When William is dragged into the conflict by a very doped up Blake, he has no choice but to hole the two of them up in an abandoned warehouse and try and take down the vampires one by one McClane style.</p><p><strong>W<span style="font-size: 9px">HEN</span> I<span style="font-size: 9px">N</span> D<span style="font-size: 9px">OUBT</span>... A<span style="font-size: 9px">TTACK</span>!!</strong></p><p>[h=4]Guest Star Redux: Who else's path have you crossed?[/h]</p><p>When Reginal Mortem decided to start collecting objects of an occult nature, he never knew one of his items would gain so much attention. But, now can he recover the Book of Lazarus before a mad warlock uses it to become immortal? And will he come out alive when the Cult of the Gray Hand whose founder wrote the centuries lost text finds out he knows its secrets and deems him too dangerous to survive?</p><p></p><p>Ian Rhode helps Reginal dodge the attacks of the cult while using his spells to track down the warlock who stole the texts. They manage to find him just as the ritual is starting and after a spell battle, the warlock lies dead. They destroy the tome, but the cult is now enraged and doubles its efforts against them.</p><p></p><p>William decides to team up with Reginal and Ian after finding out about the cult, and together they take the fight back to the cult, burning their compound to the ground, routing the cultists, and capturing the immortal leader and handing him over to the Wardens. Without their leader, the rest of the cult scatters, vowing revenge.</p><p><strong>F<span style="font-size: 9px">IRE</span> I<span style="font-size: 9px">S</span> T<span style="font-size: 9px">HE</span> W<span style="font-size: 9px">AY</span> T<span style="font-size: 9px">O</span> G<span style="font-size: 9px">O</span></strong></p><p>[h=2]Aspect Summery[/h]</p><ul> <li data-xf-list-type="ul">H<span style="font-size: 9px">ALF</span>-G<span style="font-size: 9px">RUFF</span> M<span style="font-size: 9px">AGE</span> O<span style="font-size: 9px">F</span> T<span style="font-size: 9px">HE</span> S<span style="font-size: 9px">EELIE</span></li> <li data-xf-list-type="ul">W<span style="font-size: 9px">INTER</span> W<span style="font-size: 9px">ANTS</span> M<span style="font-size: 9px">E</span> D<span style="font-size: 9px">EAD</span>, S<span style="font-size: 9px">UMMER</span> J<span style="font-size: 9px">UST</span> W<span style="font-size: 9px">ANTS</span> M<span style="font-size: 9px">E</span></li> <li data-xf-list-type="ul">M<span style="font-size: 9px">Y</span> B<span style="font-size: 9px">IRTHRIGHT</span></li> <li data-xf-list-type="ul">A G<span style="font-size: 9px">AME</span> O<span style="font-size: 9px">F</span> C<span style="font-size: 9px">HESS</span></li> <li data-xf-list-type="ul">G<span style="font-size: 9px">UILTY</span> U<span style="font-size: 9px">NTIL</span> P<span style="font-size: 9px">ROVEN</span> I<span style="font-size: 9px">NNOCENT</span></li> <li data-xf-list-type="ul">W<span style="font-size: 9px">HEN</span> I<span style="font-size: 9px">N</span> D<span style="font-size: 9px">OUBT</span>... A<span style="font-size: 9px">TTACK</span>!!</li> <li data-xf-list-type="ul">F<span style="font-size: 9px">IRE</span> I<span style="font-size: 9px">S</span> T<span style="font-size: 9px">HE</span> W<span style="font-size: 9px">AY</span> T<span style="font-size: 9px">O</span> G<span style="font-size: 9px">O</span></li> </ul><p>[h=2]Stats[/h]</p><p>[h=4]Skills[/h]</p><table style='width: 100%'></table><p>border="1"<br /> |-<br /> |class="tcat" |Ladder Value<br /> |class="tcat" |Skills Taken<br /> |class="tcat" |Points Spent<br /> |-<br /> |Superb<br /> |Conviction<br /> | <p style="text-align: center">5</p> |-<br /> |Great<br /> |Discipline, Endurance<br /> | <p style="text-align: center">8</p> |-<br /> |Good<br /> |Athletics, Weapons, Presence<br /> | <p style="text-align: center">9</p> |-<br /> |Fair<br /> |Alertness, Intimidation, Lore, Might<br /> | <p style="text-align: center">8</p> |-<br /> |Average<br /> |Contacts, Craftmanship, Empathy, Survival, Fists<br /> | <p style="text-align: center">5</p> |-<br /> </p><p>[h=4]Stress[/h]</p><table style='width: 100%'></table><p>border="1"<br /> |class="tcat" |Type<br /> |class="tcat" |Skill<br /> |class="tcat" |# Boxes<br /> |-<br /> |Physical<br /> |Endurance<br /> |6<br /> |-<br /> |Mental<br /> |Conviction<br /> |4<br /> |-<br /> |Social<br /> |Presence<br /> |4<br /> |-<br /> | colspan="3" | +1 mild mental consequence<br /> </p><p>[h=4]Stunts & Powers[/h]</p><table style='width: 100%'></table><p>border="1"<br /> |class="tcat" |Cost<br /> |class="tcat" |Ability<br /> |class="tcat" |Page<br /> |-<br /> | -1<br /> | Familiar with Faeries (Stunt)<br /> | See Below<br /> |-<br /> | -2<br /> | Inhuman Recovery<br /> | YS 185<br /> |-<br /> | -2<br /> | Inhuman Toughness<br /> | YS 185<br /> |-<br /> | +4<br /> | The Catch (Cold Iron)<br /> | YS 185<br /> |-<br /> | -2<br /> | Evocation<br /> | YS 180<br /> |-<br /> | -2<br /> | Thaumaturgy<br /> | YS 181<br /> |-<br /> | -2<br /> | Seelie Magic<br /> | YS 183<br /> |-<br /> | -2<br /> | Refinement x2<br /> | YS 182<br /> </p><p></p><p>[h=6]Stunt Descriptions[/h]</p><p><strong>Familiar With Faeries</strong></p><p>William gains a +1 bonus to Lore checks when recalling or researching knowledge related to the Summer Court faeries because of his first hand knowledge of living with them. In addition, William gains a +1 to Contacts when the information he's looking for is directly related to faeries, their deals, or their plans.</p><p></p><p>[h=6]Specializations[/h]</p><p><strong>Evocation</strong></p><ul> <li data-xf-list-type="ul">Elements (Summer, Earth, Spirit)</li> <li data-xf-list-type="ul">Control (Summer +1)</li> <li data-xf-list-type="ul">Control (Earth +1)</li> </ul><p><strong>Thaumaturgy</strong></p><ul> <li data-xf-list-type="ul">Complexity (Wards +2)</li> <li data-xf-list-type="ul">Complexity (Glamours +1)</li> </ul><p><strong>Focus Items</strong></p><ul> <li data-xf-list-type="ul">Silver Ring (+1 Defensive Control, Spirit)</li> <li data-xf-list-type="ul">Gnarled Staff (+1 Offensive Power, +1 Offensive Control, Summer)</li> <li data-xf-list-type="ul">Runed Leather Glove (+1 Complexity, Wards)</li> </ul><p><strong>Enchanted Items</strong></p><ul> <li data-xf-list-type="ul"> Potion x2</li> </ul><p></p><p>[h=2]Spellcasting[/h]</p><p>[h=4]Casting Stats[/h]</p><table style='width: 100%'></table><p>border="1"<br /> |class="tcat" colspan="4" |Evocation Specializations<br /> |-<br /> |class="tcat" |Element<br /> |class="tcat" |Control<br /> |class="tcat" |Power<br /> |class="tcat" |Modifiers<br /> |-<br /> | Summer<br /> | +5<br /> | +5<br /> | Gnarled Staff (OP+1/OC+1)<br /> |-<br /> | Earth<br /> | +5<br /> | +5<br /> | none<br /> |-<br /> | Spirit<br /> | +4<br /> | +5<br /> | Silver Ring (DC+1)<br /> </p><p></p><table style='width: 100%'></table><p>border="1"<br /> |class="tcat" colspan="4" |Thaumaturgy Specializations<br /> |-<br /> |class="tcat" |Application<br /> |class="tcat" |Control<br /> |class="tcat" |Complexity<br /> |class="tcat" |Modifiers<br /> |-<br /> | Wards<br /> | +5<br /> | +4<br /> | Runed Leather Gloves (Com+1)<br /> |-<br /> | Glamours<br /> | +5<br /> | +3<br /> | none<br /> |-<br /> | Other<br /> | +5<br /> | +2<br /> | none<br /> </p><p>[h=4]Rote Spells[/h]</p><p>With a Fair (+2) Lore, William can have two Rote Spells</p><p></p><p>[h=6]Armored Skin[/h]</p><p>William hardens his own skin.</p><p><strong>Type:</strong> Earth Evocation, Defensive Block</p><p><strong>Power:</strong> 4 shifts</p><p><strong>Control:</strong> Rote Spell</p><p><strong>Stress:</strong> 1 mental</p><p><strong>Duration:</strong> One exchange</p><p><strong>Effect:</strong> The caster's skin hardens like stone, giving him Armor:2 for the duration of the spell.</p><p><strong>Variations:</strong> The caster can extend the this spell for 5 more exchanges with a Superb Discipline roll. This is not a rote use of the spell.</p><p><strong>Notes:</strong> Casting this spell on another person is a Second Law violation. Whether this matters for William is up for debate.</p><p></p><p>[h=6]Flame Whip[/h]</p><p>A thin string of fire snaps through the air, striking a target.</p><p><strong>Type:</strong> Summer Evocation, Offensive Attack</p><p><strong>Power:</strong> 6 shifts</p><p><strong>Control:</strong> Rote Spell</p><p><strong>Stress:</strong> 1 mental</p><p><strong>Duration:</strong> Instant</p><p><strong>Opposed by:</strong> Target's Athletics</p><p><strong>Effect:</strong> The whip of fire strikes at a target. This is a Weapon:6 attack. </p><p><strong>Notes:</strong> Even though a Discipline roll is not needed to control the spell, it is required to determine if the spell hits. This rote spell can only be used with the Gnarled Staff focus item.</p><p></p><p>[h=2]Possessions[/h]</p><p></p><p>[h=4]Equipment[/h]</p><ul> <li data-xf-list-type="ul"> Revolver - Weapon:2 six shooter</li> <li data-xf-list-type="ul"> Gnarled Staff - This Focus is also a Weapon:1</li> </ul><p></p><p>[h=4]Lifestyle[/h]</p><p>William lives in a one bedroom apartment in downtown, with all the usual items that would go with a residence. He has a Resources of Mediocre, and thus doesn't own very much. His most expensive possession is his beat up old truck that he keeps operational though many hours a month of maintenance he performs himself.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5948785, member: 12037"] [b]Name[/b] William Hall [b]High Concept[/b] H[SIZE="1"]ALF[/SIZE]-G[SIZE="1"]RUFF[/SIZE] M[SIZE="1"]AGE[/SIZE] O[SIZE="1"]F[/SIZE] T[SIZE="1"]HE[/SIZE] S[SIZE="1"]EELIE[/SIZE] [b]Trouble[/b] W[SIZE="1"]INTER[/SIZE] W[SIZE="1"]ANTS[/SIZE] M[SIZE="1"]E[/SIZE] D[SIZE="1"]EAD[/SIZE], S[SIZE="1"]UMMER[/SIZE] J[SIZE="1"]UST[/SIZE] W[SIZE="1"]ANTS[/SIZE] M[SIZE="1"]E[/SIZE] [b]Power Level[/b] Submerged [b]Skill Cap[/b] Superb [b]Skill Points[/b] 35 [b]Adjusted Refresh[/b] 1 William is a changeling, and one that isn't too interested in supernatural politics, not that he's ever been able to avoid them. He's thoughtful and introspective, but when he speaks he often leaves no question as to what he is thinking. He rolls around town in a beat up old pickup truck from the '60s that he keeps running on hope and grit. Even though he always finds himself pulled into tough spots, he wishes he could get out of all the supernatural goings ons in the city. But, when he sees somebody that needs help, he just can't keep from getting involved. [h=2]Phases[/h] Each Phase marks an important point in William's life. [h=4]Background: Where Did You Come From?[/h] William's mother was a wizard of the White Council, but she was dying. So she made a deal with a faerie: bear a gruff's child and her terminal illness would be cured. Will was the outcome of that deal, and he was marked as belonging to the Seelie since conception. His mother, unable to look at the child, sent him away to be raised by the Summer Court. There they found he had the gift of magic, and he made a pact with Aurora, the Summer Lady, to use Summer magic as well as his own innate ability. [b]M[SIZE="1"]Y[/SIZE] B[SIZE="1"]IRTHRIGHT[/SIZE][/b] [h=4]Rising Conflict: What shaped you?[/h] William lived being used by the Summer sidhe against the Winter Court. Sometimes being thrust into dangerous situations without the least bit of warning. It was only when his good friend and fellow changeling, Pick, died that he decided he had to leave. He made a deal with Aurora that let him escape to the mortal world. However, every year from summer Solstice to summer Solstice, he must complete one task for Aurora without question. [b]A G[SIZE="1"]AME[/SIZE] O[SIZE="1"]F[/SIZE] C[SIZE="1"]HESS[/SIZE][/b] [h=4]The Story: What was your first adventure?[/h] When William's old enemies, the Winter Court, find out that he is no longer protected by Summer, they decide to frame him for the murder of a local socialite. Will he be able to prove his innocence while on the run from the law and a bloodthirsty ice troll out for his blood? [B]G[SIZE="1"]UILTY[/SIZE] U[SIZE="1"]NTIL[/SIZE] P[SIZE="1"]ROVEN[/SIZE] I[SIZE="1"]NNOCENT[/SIZE][/B] [h=4]Guest Star: Whose path have you crossed?[/h] When Blake Stone discovers a Red Court "blood bank" full of "donors," he's horrified to learn of the ugly side of the supernatural world. But, will he survive after accidentally being exposed to the vampire saliva while on the run from the Red Court? When William is dragged into the conflict by a very doped up Blake, he has no choice but to hole the two of them up in an abandoned warehouse and try and take down the vampires one by one McClane style. [b]W[SIZE="1"]HEN[/SIZE] I[SIZE="1"]N[/SIZE] D[SIZE="1"]OUBT[/SIZE]... A[SIZE="1"]TTACK[/SIZE]!![/b] [h=4]Guest Star Redux: Who else's path have you crossed?[/h] When Reginal Mortem decided to start collecting objects of an occult nature, he never knew one of his items would gain so much attention. But, now can he recover the Book of Lazarus before a mad warlock uses it to become immortal? And will he come out alive when the Cult of the Gray Hand whose founder wrote the centuries lost text finds out he knows its secrets and deems him too dangerous to survive? Ian Rhode helps Reginal dodge the attacks of the cult while using his spells to track down the warlock who stole the texts. They manage to find him just as the ritual is starting and after a spell battle, the warlock lies dead. They destroy the tome, but the cult is now enraged and doubles its efforts against them. William decides to team up with Reginal and Ian after finding out about the cult, and together they take the fight back to the cult, burning their compound to the ground, routing the cultists, and capturing the immortal leader and handing him over to the Wardens. Without their leader, the rest of the cult scatters, vowing revenge. [B]F[SIZE="1"]IRE[/SIZE] I[SIZE="1"]S[/SIZE] T[SIZE="1"]HE[/SIZE] W[SIZE="1"]AY[/SIZE] T[SIZE="1"]O[/SIZE] G[SIZE="1"]O[/SIZE][/B] [h=2]Aspect Summery[/h] [list] [*]H[SIZE="1"]ALF[/SIZE]-G[SIZE="1"]RUFF[/SIZE] M[SIZE="1"]AGE[/SIZE] O[SIZE="1"]F[/SIZE] T[SIZE="1"]HE[/SIZE] S[SIZE="1"]EELIE[/SIZE] [*]W[SIZE="1"]INTER[/SIZE] W[SIZE="1"]ANTS[/SIZE] M[SIZE="1"]E[/SIZE] D[SIZE="1"]EAD[/SIZE], S[SIZE="1"]UMMER[/SIZE] J[SIZE="1"]UST[/SIZE] W[SIZE="1"]ANTS[/SIZE] M[SIZE="1"]E[/SIZE] [*]M[SIZE="1"]Y[/SIZE] B[SIZE="1"]IRTHRIGHT[/SIZE] [*]A G[SIZE="1"]AME[/SIZE] O[SIZE="1"]F[/SIZE] C[SIZE="1"]HESS[/SIZE] [*]G[SIZE="1"]UILTY[/SIZE] U[SIZE="1"]NTIL[/SIZE] P[SIZE="1"]ROVEN[/SIZE] I[SIZE="1"]NNOCENT[/SIZE] [*]W[SIZE="1"]HEN[/SIZE] I[SIZE="1"]N[/SIZE] D[SIZE="1"]OUBT[/SIZE]... A[SIZE="1"]TTACK[/SIZE]!! [*]F[SIZE="1"]IRE[/SIZE] I[SIZE="1"]S[/SIZE] T[SIZE="1"]HE[/SIZE] W[SIZE="1"]AY[/SIZE] T[SIZE="1"]O[/SIZE] G[SIZE="1"]O[/SIZE] [/list] [h=2]Stats[/h] [h=4]Skills[/h] [table]border="1" |- |class="tcat" |Ladder Value |class="tcat" |Skills Taken |class="tcat" |Points Spent |- |Superb |Conviction |[CENTER]5[/CENTER] |- |Great |Discipline, Endurance |[CENTER]8[/CENTER] |- |Good |Athletics, Weapons, Presence |[CENTER]9[/CENTER] |- |Fair |Alertness, Intimidation, Lore, Might |[CENTER]8[/CENTER] |- |Average |Contacts, Craftmanship, Empathy, Survival, Fists |[CENTER]5[/CENTER] |- [/table] [h=4]Stress[/h] [table]border="1" |class="tcat" |Type |class="tcat" |Skill |class="tcat" |# Boxes |- |Physical |Endurance |6 |- |Mental |Conviction |4 |- |Social |Presence |4 |- | colspan="3" | +1 mild mental consequence [/table] [h=4]Stunts & Powers[/h] [table]border="1" |class="tcat" |Cost |class="tcat" |Ability |class="tcat" |Page |- | -1 | Familiar with Faeries (Stunt) | See Below |- | -2 | Inhuman Recovery | YS 185 |- | -2 | Inhuman Toughness | YS 185 |- | +4 | The Catch (Cold Iron) | YS 185 |- | -2 | Evocation | YS 180 |- | -2 | Thaumaturgy | YS 181 |- | -2 | Seelie Magic | YS 183 |- | -2 | Refinement x2 | YS 182 [/table] [h=6]Stunt Descriptions[/h] [b]Familiar With Faeries[/b] William gains a +1 bonus to Lore checks when recalling or researching knowledge related to the Summer Court faeries because of his first hand knowledge of living with them. In addition, William gains a +1 to Contacts when the information he's looking for is directly related to faeries, their deals, or their plans. [h=6]Specializations[/h] [b]Evocation[/b] [list][*]Elements (Summer, Earth, Spirit) [*]Control (Summer +1) [*]Control (Earth +1)[/list] [b]Thaumaturgy[/b] [list][*]Complexity (Wards +2) [*]Complexity (Glamours +1)[/list] [b]Focus Items[/b] [list][*]Silver Ring (+1 Defensive Control, Spirit) [*]Gnarled Staff (+1 Offensive Power, +1 Offensive Control, Summer) [*]Runed Leather Glove (+1 Complexity, Wards)[/list] [b]Enchanted Items[/b] [list][*] Potion x2[/list] [h=2]Spellcasting[/h] [h=4]Casting Stats[/h] [table]border="1" |class="tcat" colspan="4" |Evocation Specializations |- |class="tcat" |Element |class="tcat" |Control |class="tcat" |Power |class="tcat" |Modifiers |- | Summer | +5 | +5 | Gnarled Staff (OP+1/OC+1) |- | Earth | +5 | +5 | none |- | Spirit | +4 | +5 | Silver Ring (DC+1) [/table] [table]border="1" |class="tcat" colspan="4" |Thaumaturgy Specializations |- |class="tcat" |Application |class="tcat" |Control |class="tcat" |Complexity |class="tcat" |Modifiers |- | Wards | +5 | +4 | Runed Leather Gloves (Com+1) |- | Glamours | +5 | +3 | none |- | Other | +5 | +2 | none [/table] [h=4]Rote Spells[/h] With a Fair (+2) Lore, William can have two Rote Spells [h=6]Armored Skin[/h] William hardens his own skin. [b]Type:[/b] Earth Evocation, Defensive Block [b]Power:[/b] 4 shifts [b]Control:[/b] Rote Spell [b]Stress:[/b] 1 mental [b]Duration:[/b] One exchange [b]Effect:[/b] The caster's skin hardens like stone, giving him Armor:2 for the duration of the spell. [b]Variations:[/b] The caster can extend the this spell for 5 more exchanges with a Superb Discipline roll. This is not a rote use of the spell. [b]Notes:[/b] Casting this spell on another person is a Second Law violation. Whether this matters for William is up for debate. [h=6]Flame Whip[/h] A thin string of fire snaps through the air, striking a target. [b]Type:[/b] Summer Evocation, Offensive Attack [b]Power:[/b] 6 shifts [b]Control:[/b] Rote Spell [b]Stress:[/b] 1 mental [b]Duration:[/b] Instant [b]Opposed by:[/b] Target's Athletics [b]Effect:[/b] The whip of fire strikes at a target. This is a Weapon:6 attack. [b]Notes:[/b] Even though a Discipline roll is not needed to control the spell, it is required to determine if the spell hits. This rote spell can only be used with the Gnarled Staff focus item. [h=2]Possessions[/h] [h=4]Equipment[/h] [list] [*] Revolver - Weapon:2 six shooter [*] Gnarled Staff - This Focus is also a Weapon:1 [/list] [h=4]Lifestyle[/h] William lives in a one bedroom apartment in downtown, with all the usual items that would go with a residence. He has a Resources of Mediocre, and thus doesn't own very much. His most expensive possession is his beat up old truck that he keeps operational though many hours a month of maintenance he performs himself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Wiki Pages
Campaign Wiki Pages
BURNED CIRCLE - William Hall (Sample Character)
Top