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Burning Castles (brainstorming)
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<blockquote data-quote="WizarDru" data-source="post: 5466419" data-attributes="member: 151"><p>So when I last left my players, they had just successfully returned to Castle Arbok, the home of their order. Utilizing a powerful artifact called BlueWand, they traveled to the castle's secure teleport circle. But no one greeted them on arrival...which is not all that unusual, since they didn't send advanced word.</p><p></p><p>Mounting the stairs from the dungeon they opened the door to the southern courtyard to find...the Castle engulfed in flames and smoke. "<em>Must be a Thursday,</em>" says the warlock.</p><p></p><p>What I'm wondering is...do castles actually burn, historically? I know that the wooden structures INSIDE them can burn, obviously. But I thought I recalled that the mortar in the stones could also catch fire in some situations. Anyone know if that's true?</p><p></p><p>I haven't actually decided WHY or HOW the castle is on fire, yet. The players were on a quest to retrieve a ritual to protect the island chain their headquarters is located on. To that end, they've managed to retrieve all the makings to restore what is know as the "Silver Veil" that blocks unauthorized approach to the islands. The veil recently became unreliable and is malfunctioning.</p><p></p><p>In the meantime, the islands have been invaded once before by a group known as the Stormwrack Corsairs, who in turn were ferrying about representatives of a group known as the Cruel Wizards. They are, in turn, working for a race known as the Suelwyn, the previously unknown first race the gods created, who left the Irth to travel to the Planes of Dread (a.k.a. The Far Realms). They've been secretly preparing for an invasion and the player's order, the ArbokGuard, stand in their way.</p><p></p><p>If you were a race of extra-dimensional abominations hell-bent on striking out at your enemies, but were rushed (because they've just discovered your presence), what would you do? And how would that lead to a burning castle?</p><p></p><p>Thanks for any suggestions!</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5466419, member: 151"] So when I last left my players, they had just successfully returned to Castle Arbok, the home of their order. Utilizing a powerful artifact called BlueWand, they traveled to the castle's secure teleport circle. But no one greeted them on arrival...which is not all that unusual, since they didn't send advanced word. Mounting the stairs from the dungeon they opened the door to the southern courtyard to find...the Castle engulfed in flames and smoke. "[i]Must be a Thursday,[/i]" says the warlock. What I'm wondering is...do castles actually burn, historically? I know that the wooden structures INSIDE them can burn, obviously. But I thought I recalled that the mortar in the stones could also catch fire in some situations. Anyone know if that's true? I haven't actually decided WHY or HOW the castle is on fire, yet. The players were on a quest to retrieve a ritual to protect the island chain their headquarters is located on. To that end, they've managed to retrieve all the makings to restore what is know as the "Silver Veil" that blocks unauthorized approach to the islands. The veil recently became unreliable and is malfunctioning. In the meantime, the islands have been invaded once before by a group known as the Stormwrack Corsairs, who in turn were ferrying about representatives of a group known as the Cruel Wizards. They are, in turn, working for a race known as the Suelwyn, the previously unknown first race the gods created, who left the Irth to travel to the Planes of Dread (a.k.a. The Far Realms). They've been secretly preparing for an invasion and the player's order, the ArbokGuard, stand in their way. If you were a race of extra-dimensional abominations hell-bent on striking out at your enemies, but were rushed (because they've just discovered your presence), what would you do? And how would that lead to a burning castle? Thanks for any suggestions! [/QUOTE]
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