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<blockquote data-quote="WizarDru" data-source="post: 5468986" data-attributes="member: 151"><p>So how does this look for a monster to use?</p><p></p><p></p><p><span style="font-size: 18px"><strong><span style="color: Red">Suelwyn Madfire Elemental</span></strong></span> </p><p><span style="font-size: 15px"><span style="color: red">Level 9 Elite Brute</span></span></p><p>Huge elemental magical beast (fire, ooze) XP 900</p><p>HP 250; Bloodied 125</p><p>AC 23; Fortitude 24; Reflex 22; Will 19</p><p>Speed 6, climb 6</p><p>Immune disease, gaze, illusion, poison; Resist 5 necrotic; </p><p> Vulnerability radiant</p><p>Saving Throws +2; Action Points 1</p><p>Initiative +11</p><p>Perception +5</p><p>Blindsight 10</p><p></p><p>Traits</p><p><span style="color: SeaGreen">O Blood Call (healing) • Aura 5 </span></p><p><em>Whenever a creature within the aura takes ongoing necrotic damage from the blood elemental's coagulated smash, the blood elemental regains 5 hit points.</em></p><p></p><p>Standard Actions</p><p><span style="color: SeaGreen">m Coagulated Smash (necrotic) • At-Will</span></p><p>Attack: +17 vs. AC</p><p>Hit: 2d8 + 5 damage, and ongoing 5 necrotic damage (save ends) and 2 fire damage (save ends).</p><p></p><p>Move Actions</p><p>Flowing Form • At-Will</p><p>Effect: The blood elemental shifts up to 4 squares.</p><p></p><p>Triggered Actions</p><p><span style="color: Red">C MadFire Eruption (fire) • Encounter</span></p><p>Trigger: Bloodied.</p><p>Effect (Immediate Reaction): Each enemy adjacent to the elemental takes 10 fire damage.</p><p></p><p>Other Powers</p><p><span style="color: red">Bloodied Spawn • Encounter</span></p><p>Effect: <em>The blood elemental splits into two Huge individuals, the second one occupying a space adjacent to the original creature. Each of the two creatures has hit points equal to one-half the original’s current hit points. Both creatures act on the original creature’s initiative count. Effects applied to the original blood elemental do not apply to either of the individuals after the split occurs. A blood elemental can’t split if reduced to 0 hit points by the attack that bloodied it.</em></p><p><em> If out of combat for 5 minutes, the two halves combine back into one blood elemental, which has hit points equal to the combined value of the two halves.</em></p><p></p><p>Str 20 (+9) Dex 16 (+7) Wis 12 (+5)</p><p>Con 16 (+7) Int 9 (+3) Cha 10 (+4)</p><p></p><p>Alignment unaligned: Languages Primordial, telepathy 5</p><p></p><p>T<em>he MadFire elemental is a strange hybrid of oozing fire. Born of some terrible synthesis of Fire Giant blood and volcanic rock, the MadFire Elemental has been raised by the Suelwyn to strike at their enemies. It is chaotic and uncontrollable and has no will but to destroy. Once unleashed, it can only be destroyed to make it stop. Worse, since it is not a true creature of fire, but of Madness, it lacks any vulnerability to water or cold. Instead, it can only be hurt Radiant energy. While mindless in the traditional sense, it can understand intent on an animal cunning level. It will attempt to wound as many beings as it can with it's smash, hoping to continue to drain it's life force. When bloodied, it will immediately split in two...but it is not smart enough to use flanking tactics with itself.</em></p></blockquote><p></p>
[QUOTE="WizarDru, post: 5468986, member: 151"] So how does this look for a monster to use? [SIZE="5"][B][COLOR="Red"]Suelwyn Madfire Elemental[/COLOR][/B][/SIZE] [SIZE="4"][COLOR="red"]Level 9 Elite Brute[/COLOR][/SIZE] Huge elemental magical beast (fire, ooze) XP 900 HP 250; Bloodied 125 AC 23; Fortitude 24; Reflex 22; Will 19 Speed 6, climb 6 Immune disease, gaze, illusion, poison; Resist 5 necrotic; Vulnerability radiant Saving Throws +2; Action Points 1 Initiative +11 Perception +5 Blindsight 10 Traits [COLOR="SeaGreen"]O Blood Call (healing) • Aura 5 [/COLOR] [I]Whenever a creature within the aura takes ongoing necrotic damage from the blood elemental's coagulated smash, the blood elemental regains 5 hit points.[/I] Standard Actions [COLOR="SeaGreen"]m Coagulated Smash (necrotic) • At-Will[/COLOR] Attack: +17 vs. AC Hit: 2d8 + 5 damage, and ongoing 5 necrotic damage (save ends) and 2 fire damage (save ends). Move Actions Flowing Form • At-Will Effect: The blood elemental shifts up to 4 squares. Triggered Actions [COLOR="Red"]C MadFire Eruption (fire) • Encounter[/COLOR] Trigger: Bloodied. Effect (Immediate Reaction): Each enemy adjacent to the elemental takes 10 fire damage. Other Powers [COLOR="red"]Bloodied Spawn • Encounter[/COLOR] Effect: [I]The blood elemental splits into two Huge individuals, the second one occupying a space adjacent to the original creature. Each of the two creatures has hit points equal to one-half the original’s current hit points. Both creatures act on the original creature’s initiative count. Effects applied to the original blood elemental do not apply to either of the individuals after the split occurs. A blood elemental can’t split if reduced to 0 hit points by the attack that bloodied it. If out of combat for 5 minutes, the two halves combine back into one blood elemental, which has hit points equal to the combined value of the two halves.[/I] Str 20 (+9) Dex 16 (+7) Wis 12 (+5) Con 16 (+7) Int 9 (+3) Cha 10 (+4) Alignment unaligned: Languages Primordial, telepathy 5 T[I]he MadFire elemental is a strange hybrid of oozing fire. Born of some terrible synthesis of Fire Giant blood and volcanic rock, the MadFire Elemental has been raised by the Suelwyn to strike at their enemies. It is chaotic and uncontrollable and has no will but to destroy. Once unleashed, it can only be destroyed to make it stop. Worse, since it is not a true creature of fire, but of Madness, it lacks any vulnerability to water or cold. Instead, it can only be hurt Radiant energy. While mindless in the traditional sense, it can understand intent on an animal cunning level. It will attempt to wound as many beings as it can with it's smash, hoping to continue to drain it's life force. When bloodied, it will immediately split in two...but it is not smart enough to use flanking tactics with itself.[/I] [/QUOTE]
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