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Burning doors with firebolt
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<blockquote data-quote="jgsugden" data-source="post: 7145295" data-attributes="member: 2629"><p>To me, the root of this is a story issue. </p><p></p><p>RPG. Role playing game. You play a role in a story. </p><p></p><p>A rogue unlocking a door can be a silent invader, sneaking to the prize and escaping without notice. They run a greater risk of setting off traps - but that is why they're trained to find and disarm them.</p><p></p><p>A burly warrior with an axe or a wizard blasting fire can also get past that door, but the story surrounding their efforts will be quite different. It is loud. There is less of a risk of setting off traps - but the risk is not negated. Arcane traps, pressure plates, etc... can all still be set off when a door is reduced to splinters or ash. </p><p></p><p>Regardless of the mode the PCs use to best the door - make it a good story! Celebrate that they faced a door that would stop you or me and they were able to use their heroic abilities to best the door. I know that destroying a door is not exactly the equal of slaying a dragon - but you can still make it a chance to make the players feel like heroes. </p><p></p><p>"As Radaghast unleashes his fire bolts upon the door it is blasted to ashen bits. On the other side of the doorframe is a stone chamber filled with broken barrels and four orcs - four orcs that were clearly not expecting the door to explode towards them. They are lounging with their backs to the shattered barrels as they gnaw on fleshy bones dripping with blood. They're caught off guard by your sudden attack - you get a surprise round versus the prone foes. What do you do? When Loras charges in he discovers there is a fifth orc by the door that was waiting on watch - one that is not as surprised as his allies. He swings his axe as Loras passes the door..."</p><p></p><p>"Roll a d20, Artemis ... Artemis does not see any evidence of traps or trickery as he approaches the wooden door. Neither the door nor the lock appear to have been subject to any tampering. It is a fairly basic lock - something that would keep the average folk out, but a skilled rogue like Artemis should be able to beat it. Roll another d20... and he does open the lock with ease. Artemis can hear sounds coming from the opposite side of the door once he unlatches it. The sounds reminds him of hogs at the farm when his father threw the leftovers in their stall. He peaks behind the door and sees four orcs gorging themselves on the corpse of something that once walked on two legs. They seem unaware of Artemis spying on them. Artemis has the time to look around the room and sees that there is a fifth orc in the room standing right beside the door. It is also unaware of you, but seems to be on watch and more prepared to jump into battle. If you engage, it doesn't look like you'd be able to catch him unawares. What do you do?"</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7145295, member: 2629"] To me, the root of this is a story issue. RPG. Role playing game. You play a role in a story. A rogue unlocking a door can be a silent invader, sneaking to the prize and escaping without notice. They run a greater risk of setting off traps - but that is why they're trained to find and disarm them. A burly warrior with an axe or a wizard blasting fire can also get past that door, but the story surrounding their efforts will be quite different. It is loud. There is less of a risk of setting off traps - but the risk is not negated. Arcane traps, pressure plates, etc... can all still be set off when a door is reduced to splinters or ash. Regardless of the mode the PCs use to best the door - make it a good story! Celebrate that they faced a door that would stop you or me and they were able to use their heroic abilities to best the door. I know that destroying a door is not exactly the equal of slaying a dragon - but you can still make it a chance to make the players feel like heroes. "As Radaghast unleashes his fire bolts upon the door it is blasted to ashen bits. On the other side of the doorframe is a stone chamber filled with broken barrels and four orcs - four orcs that were clearly not expecting the door to explode towards them. They are lounging with their backs to the shattered barrels as they gnaw on fleshy bones dripping with blood. They're caught off guard by your sudden attack - you get a surprise round versus the prone foes. What do you do? When Loras charges in he discovers there is a fifth orc by the door that was waiting on watch - one that is not as surprised as his allies. He swings his axe as Loras passes the door..." "Roll a d20, Artemis ... Artemis does not see any evidence of traps or trickery as he approaches the wooden door. Neither the door nor the lock appear to have been subject to any tampering. It is a fairly basic lock - something that would keep the average folk out, but a skilled rogue like Artemis should be able to beat it. Roll another d20... and he does open the lock with ease. Artemis can hear sounds coming from the opposite side of the door once he unlatches it. The sounds reminds him of hogs at the farm when his father threw the leftovers in their stall. He peaks behind the door and sees four orcs gorging themselves on the corpse of something that once walked on two legs. They seem unaware of Artemis spying on them. Artemis has the time to look around the room and sees that there is a fifth orc in the room standing right beside the door. It is also unaware of you, but seems to be on watch and more prepared to jump into battle. If you engage, it doesn't look like you'd be able to catch him unawares. What do you do?" [/QUOTE]
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