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<blockquote data-quote="Greenfield" data-source="post: 7145573" data-attributes="member: 6669384"><p>You bring up a good point about the letter of the rules vs "common sense".</p><p></p><p>I'm relatively new to the 5e forums, so perhaps an introduction is in order.</p><p></p><p>I've been dweller in the depths (3e forums) for years and I've been playing D&D almost since it started. ( I still have my three-book set of Eldritch Wizardry, Chainmail, etc.) </p><p></p><p>Over the years I've run into players who will argue the letter of the rules, when it favors them, then turn around and argue "common sense" when the rules aren't so favorable, and they'll switch back and forth without hesitation. The only constant in their argument is that everything should favor them.</p><p></p><p>Over all, I tend to be a rules guy. As a DM or as a player, the one source everyone at the table should have equal access to is the written rules. They may not be "right" in a realism/common sense kind of way, but if I can point to the written rule that supports my position, it becomes inarguable. It lets us settle the matter, quickly, and move on. </p><p></p><p>I've known people who love the long and intricate rules arguments... when they're the ones involved. Nobody else at the table enjoys them though. They came to play, not listen to me or anybody else debate the placement of a period or comma, or taking time to dig up a dictionary.</p><p></p><p>If the DM, be it me or someone else, decided that a particular rule is wrong, he/she/we come up with a house rule to correct it, and we move on. If not, then we just move on. </p><p></p><p>Now I know that 5e is supposed to be less a set of rules and more "spirit of the game" driven, but that always presumes that everyone has that same sense of what the "spirit of the game" is or should be. Not a safe assumption, in my experience. YMMV, of course.</p><p></p><p>My wife has described playing D&D as cramming an hour's worth of excitement and fun into a brief five hours. </p><p></p><p>If we all agree on the rules, we can usually trim that to four. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, for the people who are trying to figure me out, there's a chunk of it.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7145573, member: 6669384"] You bring up a good point about the letter of the rules vs "common sense". I'm relatively new to the 5e forums, so perhaps an introduction is in order. I've been dweller in the depths (3e forums) for years and I've been playing D&D almost since it started. ( I still have my three-book set of Eldritch Wizardry, Chainmail, etc.) Over the years I've run into players who will argue the letter of the rules, when it favors them, then turn around and argue "common sense" when the rules aren't so favorable, and they'll switch back and forth without hesitation. The only constant in their argument is that everything should favor them. Over all, I tend to be a rules guy. As a DM or as a player, the one source everyone at the table should have equal access to is the written rules. They may not be "right" in a realism/common sense kind of way, but if I can point to the written rule that supports my position, it becomes inarguable. It lets us settle the matter, quickly, and move on. I've known people who love the long and intricate rules arguments... when they're the ones involved. Nobody else at the table enjoys them though. They came to play, not listen to me or anybody else debate the placement of a period or comma, or taking time to dig up a dictionary. If the DM, be it me or someone else, decided that a particular rule is wrong, he/she/we come up with a house rule to correct it, and we move on. If not, then we just move on. Now I know that 5e is supposed to be less a set of rules and more "spirit of the game" driven, but that always presumes that everyone has that same sense of what the "spirit of the game" is or should be. Not a safe assumption, in my experience. YMMV, of course. My wife has described playing D&D as cramming an hour's worth of excitement and fun into a brief five hours. If we all agree on the rules, we can usually trim that to four. :) So, for the people who are trying to figure me out, there's a chunk of it. [/QUOTE]
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