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<blockquote data-quote="Bihlbo" data-source="post: 4112097" data-attributes="member: 9961"><p><strong>Lanuth Smoothedcrest Gelem-Puvitho, crusader 3, follower of Autur</strong></p><p></p><p><span style="color: SlateGray"><strong><span style="font-size: 12px">Lanuth "Smoothy" Smoothedcrest Gelem-Puvitho</span></strong></span></p><p></p><p>[sblock=Character Background]</p><p>Lanuth is of the Gelem-Puvitho family (since the goliaths have no written form of their language, sometimes this is spelled Gelempuvitho or Gelimpovitho) of the Oor peaks that his people have always called <em>The Egithona</em>. His honorific "Smoothedcrest" was given after surviving being captured by ogres. The ogres dragged him for several miles and the damage to his face and head sheared off much of the lithoderms there. Humans usually shorten this to Smoothy, but among his people only his older family members still call him Lanuth, so common is the use of Smoothedcrest.</p><p></p><p>Growing up in the mountains of Oor, it was not long before he had to choose between staying with his people or becoming a "nomad," as they called the outsiders who visited the goliaths hoping to coax some into joining their military ranks. Were it not for his love of creating things, he would have stayed. But among his people the forging of weapons and armor was seen as pointless folly, as the dwarves nearby were already so engaged in the practice.</p><p></p><p>He trained in the Granite Citadel where he met an adherant of Autur and discovered the importance of the gods and what it means to be a follower of something greater than yourself. His newfound zeal channeled his training into a focused path that lead him to become a crusader with a burning purpose to protect the just and righteous from corrupting forces.</p><p></p><p>Back on Oor, Smoothedcrest joined up with the Stone Bulls in an effort to gain a military alliance with a worthy organization. However, since moving to Keldon he has attempted to instead join the ranks of the Shields of Autur. He has arrived at significant opposition, in part due to his thick accent (some seem to not understand him at all, though if this is due to a conscious choice on their part or not, it is unclear), though certainly his former affiliation with the Stone Bulls has not helped his case. He has heard a rumor, albeit from an unreliable source, that some think he is actually Pommik the Red-Handed (or Pommik the Fell, or Fell-Hand Pommik, depending on which religious group you talk to), a war criminal, in exile. Though Smoothy's age makes him far too young to be possibly confused with Fell-Hand, he's the only goliath they know of, and Smoothy's the only goliath most here have ever seen. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=Character Stats]</p><p>NG Male goliath crusader 3; follower of <a href="http://calla.wikispaces.com/Autur" target="_blank">Autur</a></p><p><strong>Init </strong> +0</p><p><strong>AC </strong> 22 (+9 armor, +1 natural, +2 shield), touch 10, flat-footed 22</p><p><strong>hp</strong> 36</p><p><strong>Fort</strong> +7, <strong>Ref </strong> +1, <strong>Will </strong> +4; (base 3/1/1)</p><p><strong>Speed </strong> 20 ft.</p><p><strong>Base Atk </strong> +3; Grp +12</p><p><strong>Melee </strong> +10 large magic longsword (2d6+6, 19/x2)</p><p><strong>Ability Scores</strong> </p><p>STR 20</p><p>DEX 10 </p><p>CON 18 </p><p>INT 10 </p><p>WIS 10</p><p>CHA 16 </p><p><strong>Feats </strong> Weapon Focus (longsword), </p><p>Heavy Lithoderms (RS 141): Natural armor increases by 1</p><p><strong>Skills </strong> Balance +0 (-7 ACP), Climb +3 (-4 ACP), Craft (blacksmithing) +6, Diplomacy +9, Escape Artist +0 (-7 ACP), Hide +0 (-7 ACP), Intimidate +9, Jump +11 (-2 ACP), Move Silently +0 (-7 ACP), Sense Motive +2, Swim +5 (-9 ACP)</p><p><strong>Languages </strong> Gorosh (mountain dwarves), Keldonian, Oorish, and the native language of his people, Gol-Kaa</p><p></p><p><strong>Maneuvers</strong> (Devo = Devoted Spirit, Stone = Stone Dragon, White = White Raven)</p><p>1 stance is always active, all are available at all times.</p><p>5 strikes are prepared and become available thus: 2 in first round, 1 each round afterward. They are available at random.</p><p></p><p><em>Currently prepared maneuvers</em>: Crusader's Strike, Charging Minotaur, Stone Bones, Stone Vise, Leading the Attack.</p><p></p><p><em>Stances</em></p><p>Iron Guard's Glare (L1, p59, Devo): Enemies take -4 penalty on attacks against your allies.</p><p>Stonefoot Stance (L1, p85, Stone): +2 bonus on Strength checks and +2 bonus to AC against larger foes.</p><p></p><p><em>Strikes</em></p><p>Crusader's Strike (L1, p58, Devo): Successfull attack allows you to heal 1d6 + 1/IL.</p><p>Vanguard Strike (L1, p62, Devo): Allies gain +4 bonus on attacks against target.</p><p>Charging Minotaur (L1, p81, Stone): Charging bull rush deals damage, ignores attacks of opportunity.</p><p>Stone Bones (L1, p84, Stone): Gain DR 5/adamantine for 1 round.</p><p>Stone Vise (L2, p85, Stone): Deal +1d6 damage, attack immobilizes creature.</p><p>Leading the Attack (L1, p91, White): Allies gain +4 bonus on attacks against target.</p><p></p><p><strong>Class Features</strong></p><p><em>Furious Counterstrike (Ex)</em>: Attack bonus equal to damage pool divided by 5, rounded down (min +1, max +6 atk bonus) - Damage pool must have at least 1 point in it.</p><p><em>Steely Resolve (Ex)</em>: First 5 damage each encounter goes to damage pool. At the end of your next turn the damage in pool is dealt as normal, and the pool is reset to zero. All other attack effects are resolved normally.</p><p><em>Indomitable Soul (Ex)</em>: Add Cha bonus to Will saves.</p><p><em>Zealous Surge (Ex)</em>: May reroll a single saving throw once per day - declare the reroll before determining failure or success.</p><p></p><p><strong>Racial Features</strong></p><p>Darkvision 60 ft.</p><p>Powerful Build: You function in many ways as if you were one size category larger if it is advantageous to you. The benefits stack with the effects of powers, abilities, and spells that change your size category.</p><p>Mountain Movement: You may make standing long jumps and high jumps as if you were running. You can engage in accelerated climbing without taking the -5 penalty on the Climb check.</p><p>Acclimated: You are automatically aclimated to life at high altitude.</p><p></p><p><strong>Equipment</strong></p><p></p><p>Heavy steel shield (armor bonus +2), weight 15, ACP -2, SF 15%</p><p>+1 full plate (armor bonus +9), weight 50, max Dex +1, ACP -5, SF 35%, speed 20</p><p>+1 large longsword (2d6, 19/x2), weight 8, slashing</p><p></p><p>Backpack (empty) 2 gp 2 lb.</p><p>Bedroll 1 sp 5 lb. </p><p>Flint and steel 1 gp — </p><p>Rations, trail (per day) 5 sp 1 lb. x2</p><p>Sack (empty) 1 sp 1/2 lb. x2</p><p>Waterskin 1 gp 4 lb. x2</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Appearance]</p><p></p><p>Lanuth stands 7 foot 2 inches tall and weighs a full 486 lbs. His skin is a very dark gray with markings that appear paler and somewhat purplish. (In fact, since goliath markings are always darker than their natural skin, he is actually covered in markings so thick that his natural skin is only apparent in a few places that look to be markings themselves.) He has thick lithoderns over much of his body, save his head and parts of his face which are smooth. His forarms are unusually hairy compared to males from most races.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Bihlbo, post: 4112097, member: 9961"] [b]Lanuth Smoothedcrest Gelem-Puvitho, crusader 3, follower of Autur[/b] [COLOR=SlateGray][B][SIZE=3]Lanuth "Smoothy" Smoothedcrest Gelem-Puvitho[/SIZE][/B][/COLOR] [sblock=Character Background] Lanuth is of the Gelem-Puvitho family (since the goliaths have no written form of their language, sometimes this is spelled Gelempuvitho or Gelimpovitho) of the Oor peaks that his people have always called [i]The Egithona[/i]. His honorific "Smoothedcrest" was given after surviving being captured by ogres. The ogres dragged him for several miles and the damage to his face and head sheared off much of the lithoderms there. Humans usually shorten this to Smoothy, but among his people only his older family members still call him Lanuth, so common is the use of Smoothedcrest. Growing up in the mountains of Oor, it was not long before he had to choose between staying with his people or becoming a "nomad," as they called the outsiders who visited the goliaths hoping to coax some into joining their military ranks. Were it not for his love of creating things, he would have stayed. But among his people the forging of weapons and armor was seen as pointless folly, as the dwarves nearby were already so engaged in the practice. He trained in the Granite Citadel where he met an adherant of Autur and discovered the importance of the gods and what it means to be a follower of something greater than yourself. His newfound zeal channeled his training into a focused path that lead him to become a crusader with a burning purpose to protect the just and righteous from corrupting forces. Back on Oor, Smoothedcrest joined up with the Stone Bulls in an effort to gain a military alliance with a worthy organization. However, since moving to Keldon he has attempted to instead join the ranks of the Shields of Autur. He has arrived at significant opposition, in part due to his thick accent (some seem to not understand him at all, though if this is due to a conscious choice on their part or not, it is unclear), though certainly his former affiliation with the Stone Bulls has not helped his case. He has heard a rumor, albeit from an unreliable source, that some think he is actually Pommik the Red-Handed (or Pommik the Fell, or Fell-Hand Pommik, depending on which religious group you talk to), a war criminal, in exile. Though Smoothy's age makes him far too young to be possibly confused with Fell-Hand, he's the only goliath they know of, and Smoothy's the only goliath most here have ever seen. [/sblock] [sblock=Character Stats] NG Male goliath crusader 3; follower of [URL=http://calla.wikispaces.com/Autur]Autur[/URL] [B]Init [/B] +0 [B]AC [/B] 22 (+9 armor, +1 natural, +2 shield), touch 10, flat-footed 22 [B]hp[/B] 36 [B]Fort[/B] +7, [B]Ref [/B] +1, [B]Will [/B] +4; (base 3/1/1) [B]Speed [/B] 20 ft. [B]Base Atk [/B] +3; Grp +12 [B]Melee [/B] +10 large magic longsword (2d6+6, 19/x2) [B]Ability Scores[/B] STR 20 DEX 10 CON 18 INT 10 WIS 10 CHA 16 [B]Feats [/B] Weapon Focus (longsword), Heavy Lithoderms (RS 141): Natural armor increases by 1 [B]Skills [/B] Balance +0 (-7 ACP), Climb +3 (-4 ACP), Craft (blacksmithing) +6, Diplomacy +9, Escape Artist +0 (-7 ACP), Hide +0 (-7 ACP), Intimidate +9, Jump +11 (-2 ACP), Move Silently +0 (-7 ACP), Sense Motive +2, Swim +5 (-9 ACP) [b]Languages [/b] Gorosh (mountain dwarves), Keldonian, Oorish, and the native language of his people, Gol-Kaa [B]Maneuvers[/B] (Devo = Devoted Spirit, Stone = Stone Dragon, White = White Raven) 1 stance is always active, all are available at all times. 5 strikes are prepared and become available thus: 2 in first round, 1 each round afterward. They are available at random. [i]Currently prepared maneuvers[/i]: Crusader's Strike, Charging Minotaur, Stone Bones, Stone Vise, Leading the Attack. [i]Stances[/i] Iron Guard's Glare (L1, p59, Devo): Enemies take -4 penalty on attacks against your allies. Stonefoot Stance (L1, p85, Stone): +2 bonus on Strength checks and +2 bonus to AC against larger foes. [i]Strikes[/i] Crusader's Strike (L1, p58, Devo): Successfull attack allows you to heal 1d6 + 1/IL. Vanguard Strike (L1, p62, Devo): Allies gain +4 bonus on attacks against target. Charging Minotaur (L1, p81, Stone): Charging bull rush deals damage, ignores attacks of opportunity. Stone Bones (L1, p84, Stone): Gain DR 5/adamantine for 1 round. Stone Vise (L2, p85, Stone): Deal +1d6 damage, attack immobilizes creature. Leading the Attack (L1, p91, White): Allies gain +4 bonus on attacks against target. [b]Class Features[/b] [i]Furious Counterstrike (Ex)[/i]: Attack bonus equal to damage pool divided by 5, rounded down (min +1, max +6 atk bonus) - Damage pool must have at least 1 point in it. [i]Steely Resolve (Ex)[/i]: First 5 damage each encounter goes to damage pool. At the end of your next turn the damage in pool is dealt as normal, and the pool is reset to zero. All other attack effects are resolved normally. [i]Indomitable Soul (Ex)[/i]: Add Cha bonus to Will saves. [i]Zealous Surge (Ex)[/i]: May reroll a single saving throw once per day - declare the reroll before determining failure or success. [b]Racial Features[/b] Darkvision 60 ft. Powerful Build: You function in many ways as if you were one size category larger if it is advantageous to you. The benefits stack with the effects of powers, abilities, and spells that change your size category. Mountain Movement: You may make standing long jumps and high jumps as if you were running. You can engage in accelerated climbing without taking the -5 penalty on the Climb check. Acclimated: You are automatically aclimated to life at high altitude. [b]Equipment[/b] Heavy steel shield (armor bonus +2), weight 15, ACP -2, SF 15% +1 full plate (armor bonus +9), weight 50, max Dex +1, ACP -5, SF 35%, speed 20 +1 large longsword (2d6, 19/x2), weight 8, slashing Backpack (empty) 2 gp 2 lb. Bedroll 1 sp 5 lb. Flint and steel 1 gp — Rations, trail (per day) 5 sp 1 lb. x2 Sack (empty) 1 sp 1/2 lb. x2 Waterskin 1 gp 4 lb. x2 [/sblock] [sblock=Appearance] Lanuth stands 7 foot 2 inches tall and weighs a full 486 lbs. His skin is a very dark gray with markings that appear paler and somewhat purplish. (In fact, since goliath markings are always darker than their natural skin, he is actually covered in markings so thick that his natural skin is only apparent in a few places that look to be markings themselves.) He has thick lithoderns over much of his body, save his head and parts of his face which are smooth. His forarms are unusually hairy compared to males from most races. [/sblock] [/QUOTE]
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