Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Burning Hit Dice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 7037866" data-source="post: 9483450"><p>In some games of ol' that I used to play, I recall players had options to "burn" resources for a greater in-game impact or influence. ShadowRun is an example. You would use karma for minor things, but had to burn karma for major ones, and could burn your entire karma pool for a "Hand of God" IIRC.</p><p></p><p>So, what about in D&D? (2024 included... but we don't have a tag for "both" 2014 and 2024...).</p><p></p><p>The discussions about players getting to decide if their character actually died or not, as well as the threat on harsh house rules, got me thinking about this.</p><p></p><p>The primary use IMO would be for auto-success on a d20 roll. This would include any ability check, attack, or save (including death saves). Now, I don't just mean an auto-20 for that roll, I mean auto-success for that roll, since sometimes a 20 might not do it.</p><p></p><p>For things like critical hits and death saves, perhaps even 2 HD?</p><p></p><p>EDIT: (added) It could also be used to simulate "level drain" from AD&D... make it HD drain instead.</p><p></p><p>Once "burned", the HD are lost forever. This includes how many you have to spend on a short rest to recover HP.</p><p></p><p>This makes it a very hefty cost, but perhaps such a sacrifice is better than the alternative? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Frankly, I really like this idea and will propose it to my group Friday night. But, I would enjoy hearing other peoples' thought. Not a (+) thread, so if you don't like it feel free to rant why not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9483450"] In some games of ol' that I used to play, I recall players had options to "burn" resources for a greater in-game impact or influence. ShadowRun is an example. You would use karma for minor things, but had to burn karma for major ones, and could burn your entire karma pool for a "Hand of God" IIRC. So, what about in D&D? (2024 included... but we don't have a tag for "both" 2014 and 2024...). The discussions about players getting to decide if their character actually died or not, as well as the threat on harsh house rules, got me thinking about this. The primary use IMO would be for auto-success on a d20 roll. This would include any ability check, attack, or save (including death saves). Now, I don't just mean an auto-20 for that roll, I mean auto-success for that roll, since sometimes a 20 might not do it. For things like critical hits and death saves, perhaps even 2 HD? EDIT: (added) It could also be used to simulate "level drain" from AD&D... make it HD drain instead. Once "burned", the HD are lost forever. This includes how many you have to spend on a short rest to recover HP. This makes it a very hefty cost, but perhaps such a sacrifice is better than the alternative? ;) Frankly, I really like this idea and will propose it to my group Friday night. But, I would enjoy hearing other peoples' thought. Not a (+) thread, so if you don't like it feel free to rant why not. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Burning Hit Dice
Top