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<blockquote data-quote="Vaalingrade" data-source="post: 9483495" data-attributes="member: 82524"><p>The opposite is actually more likely.</p><p></p><p>To take the Shadowrun example, in my years of playing 4 and 5e (no one plays 6 because the editing has devolved that badly) I've seen Edge burned <strong>once</strong> and that was a roll against damage to prevent death. The player had to be reminded it was a mechanic because no one else wanted to interact with it due to it being a resource they couldn't* get back.</p><p></p><p>It's a bit of gamer psychology: with a resource that cannot be recovered, people tend to save it 'just in case' up until they have no choice but to use it. </p><p></p><p>If you've ever played JRPGs, they often give you an item that does the maximum damage that can be done but that is one use. Almost no one ever uses them; saving them 'just in case' until the credits roll.</p><p></p><p>And that's with Edge, a stat that exists only to generate rerolls and <strong>not</strong> to heal you. *Edge can also be repurchased with Karma, meaning it's not actually unrecoverable. Hit Dice are way more necessary to survival than Edge, so there's even more incentive to not burn them.</p><p></p><p> It can be an interesting mechanic, but what I'm saying is, don't expect to see much active use, or if you do see use, it'll be early before the players realize what they're sacrificing.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 9483495, member: 82524"] The opposite is actually more likely. To take the Shadowrun example, in my years of playing 4 and 5e (no one plays 6 because the editing has devolved that badly) I've seen Edge burned [B]once[/B] and that was a roll against damage to prevent death. The player had to be reminded it was a mechanic because no one else wanted to interact with it due to it being a resource they couldn't* get back. It's a bit of gamer psychology: with a resource that cannot be recovered, people tend to save it 'just in case' up until they have no choice but to use it. If you've ever played JRPGs, they often give you an item that does the maximum damage that can be done but that is one use. Almost no one ever uses them; saving them 'just in case' until the credits roll. And that's with Edge, a stat that exists only to generate rerolls and [B]not[/B] to heal you. *Edge can also be repurchased with Karma, meaning it's not actually unrecoverable. Hit Dice are way more necessary to survival than Edge, so there's even more incentive to not burn them. It can be an interesting mechanic, but what I'm saying is, don't expect to see much active use, or if you do see use, it'll be early before the players realize what they're sacrificing. [/QUOTE]
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