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Burning out on best campaign I ever played in
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<blockquote data-quote="Graf" data-source="post: 1075262" data-attributes="member: 3087"><p>I've been that guy (the DM). Creating stuff is tremendous fun for some people, myself included. Eventually though your game is swamped with stuff. Any given individual item, NPC, subplot, recurring villian, weird-area-that-exerts-influence-on-the-game, powerful political group, is cool or neat. Together they're an overwhelming horde of cr*p that overwhems players and makes them feel impotent and hemmed in. The game, theoretically, allows people time to do their own things (create items, develope fortresses), but there's always something happening demanding their attention. No sooner has the group managed to restore the knight's paladinhood through a quest (spawning a half-dozen carefully arranged sub-plots) than another adventure (the seeds for which were laid months ago) have germinated and their home city is being invaded by undead.</p><p></p><p>I've also been the player, in railroad games. We have an extremely linear game now, for very similar reasons to yours. Our group is part of an transplanar mercenary company (the Nameless Legion). So we get missions, never keep magical items, have no choice in where we go or what we do. The difference, from what you've said about your game, is that the DM isn't particularly picky about what we do. We can make a terrible hash of the whole thing, do things differently from what he wants, and he'll go with the flow.</p><p></p><p>If you can get your DM to feel you guys up a bit then it sounds like you have a good chance of playing and having a good time. Talking to him some more sounds like a good first step.</p></blockquote><p></p>
[QUOTE="Graf, post: 1075262, member: 3087"] I've been that guy (the DM). Creating stuff is tremendous fun for some people, myself included. Eventually though your game is swamped with stuff. Any given individual item, NPC, subplot, recurring villian, weird-area-that-exerts-influence-on-the-game, powerful political group, is cool or neat. Together they're an overwhelming horde of cr*p that overwhems players and makes them feel impotent and hemmed in. The game, theoretically, allows people time to do their own things (create items, develope fortresses), but there's always something happening demanding their attention. No sooner has the group managed to restore the knight's paladinhood through a quest (spawning a half-dozen carefully arranged sub-plots) than another adventure (the seeds for which were laid months ago) have germinated and their home city is being invaded by undead. I've also been the player, in railroad games. We have an extremely linear game now, for very similar reasons to yours. Our group is part of an transplanar mercenary company (the Nameless Legion). So we get missions, never keep magical items, have no choice in where we go or what we do. The difference, from what you've said about your game, is that the DM isn't particularly picky about what we do. We can make a terrible hash of the whole thing, do things differently from what he wants, and he'll go with the flow. If you can get your DM to feel you guys up a bit then it sounds like you have a good chance of playing and having a good time. Talking to him some more sounds like a good first step. [/QUOTE]
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