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Burning out on best campaign I ever played in
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<blockquote data-quote="Erithtotl" data-source="post: 1075277" data-attributes="member: 1971"><p>A little more background on the situation. One of the players and I (we're probably the two most active players) got to talking a month ago and realized we had the same issues with the game. We spent a week trying to word an email that would best express our concerns without sounding too much like an attack. (I suppose that right there should be a warning sign, anyone you're that afraid to set off probably has issues, or you have issues about them!). </p><p></p><p>In retrospect, what we sent probably came off as too harsh, mainly because we had let stuff build up too long so it probably seemed like a rather long laundry list of complaints. We tried to temper it as best we could, but it didn't quite come out the way we intended.</p><p></p><p>The DM reacted VERY badly, answering every single point we made with a rebuttal, refusing to acknowledge that there could be anything in what he was doing that would lead to us having less fun, and saying we don't understand his concept for the campaign, and no DM could ever satisfy us.</p><p></p><p>I was almost ready to quit right there, but decided in the end it would be bad to make a stink like that since it would likely result in the end of my friendship with the DM as well as my participation in the game.</p><p></p><p>I put together another email this time only featuring four main points that we had issue with, and trying to present them in a more positive manner than the first email, after the DM had expressed some willingness to discuss the issues again.</p><p></p><p>While the tone of his response was much better, he basically said this is the way his campaign is, and while some of the upcoming adventures might be more our style, he's not going to make any changes just for us.</p><p></p><p>I decided I'd keep playing until I was sure the game was no longer fun. Last session, as I said, was maybe the worst ever. The entire session consisted of players running around, individually running errands, meeting their new follower NPCs, having sidebars in the other room, etc.</p><p></p><p>I made a suggestion that perhaps we didn't need to haul around the horde of NPCs with us everywhere and the DM responded saying he didn't see a problem with it, as we wouldn't need to bring them down into a dungeon with us. That being said, I still feel that these NPCs are going to drag sessions to a crawl. The party already has two full-member NPCs (two fighters who guard the wizards in the group), and while they have fleshed out personalities, they do tend to take a lot of the spotlight during battle.</p><p></p><p>The more I think about this, the more I think its time for me to leave, but its very difficult. To be playing in the group for three years is a very hard thing to give up. Especially like this, since the group isn't disolving. Rather, I'm voluntarily leaving...</p></blockquote><p></p>
[QUOTE="Erithtotl, post: 1075277, member: 1971"] A little more background on the situation. One of the players and I (we're probably the two most active players) got to talking a month ago and realized we had the same issues with the game. We spent a week trying to word an email that would best express our concerns without sounding too much like an attack. (I suppose that right there should be a warning sign, anyone you're that afraid to set off probably has issues, or you have issues about them!). In retrospect, what we sent probably came off as too harsh, mainly because we had let stuff build up too long so it probably seemed like a rather long laundry list of complaints. We tried to temper it as best we could, but it didn't quite come out the way we intended. The DM reacted VERY badly, answering every single point we made with a rebuttal, refusing to acknowledge that there could be anything in what he was doing that would lead to us having less fun, and saying we don't understand his concept for the campaign, and no DM could ever satisfy us. I was almost ready to quit right there, but decided in the end it would be bad to make a stink like that since it would likely result in the end of my friendship with the DM as well as my participation in the game. I put together another email this time only featuring four main points that we had issue with, and trying to present them in a more positive manner than the first email, after the DM had expressed some willingness to discuss the issues again. While the tone of his response was much better, he basically said this is the way his campaign is, and while some of the upcoming adventures might be more our style, he's not going to make any changes just for us. I decided I'd keep playing until I was sure the game was no longer fun. Last session, as I said, was maybe the worst ever. The entire session consisted of players running around, individually running errands, meeting their new follower NPCs, having sidebars in the other room, etc. I made a suggestion that perhaps we didn't need to haul around the horde of NPCs with us everywhere and the DM responded saying he didn't see a problem with it, as we wouldn't need to bring them down into a dungeon with us. That being said, I still feel that these NPCs are going to drag sessions to a crawl. The party already has two full-member NPCs (two fighters who guard the wizards in the group), and while they have fleshed out personalities, they do tend to take a lot of the spotlight during battle. The more I think about this, the more I think its time for me to leave, but its very difficult. To be playing in the group for three years is a very hard thing to give up. Especially like this, since the group isn't disolving. Rather, I'm voluntarily leaving... [/QUOTE]
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