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Burning out on best campaign I ever played in
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<blockquote data-quote="Chimera" data-source="post: 1076828" data-attributes="member: 2002"><p>After reading all of this and having been through it many times, I have to relate the following tale of woe, told through years-mellowed laughter.</p><p></p><p>A bunch of us were playing with a long time friend as DM. We were getting railroaded all over the place. He was even deciding who we were fighting in melee, arguing with us about it when we insisted that we were elsewhere in the room.</p><p></p><p>Finally, we had had enough, and plotted a prison break. Not actual prison, but from the plot-prison he held us in. In the major port town of a desert nation, we attempted to hire a ship to take us elsewhere. Despite almost having achieved 'national hero' status there and having scads of money, *no one* would provide passage. We tried to BUY a ship. No one would sell.</p><p></p><p>So we tried to steal a ship.</p><p></p><p>In the early morning hours, the entire crew was awake and fighting in the first round. Multiple longboats filled with soldiers were making it across the bay and boarding "our" ship in a single round. We were still winning, sort of. He was deliberately fudging dice not to kill us and we were taking advantage of that to continue fighting even at 1 hit point.</p><p></p><p>So he set the ship on fire. Still fighting, the entire ship *somehow* burned to the water line with us on it, without ever hurting us.</p><p></p><p>"The ship has burned to the water line and is sinking. What do you do?"</p><p></p><p>Chorus: "We drown!!!" followed by wadded up character sheets being thrown at the DM's head.</p><p></p><p>What followed was 3 or 4 extremely p!ssed off players telling the guy in no uncertain terms that we were sick to death of him telling us what our characters were doing and making us follow a plot we didn't want to be a part of.</p><p></p><p>He got the hint. Somewhat.</p><p></p><p>He never completely stopped trying to railroad us or making our characters do improbable things against our will. We only played another six or eight months, tops.</p><p></p><p>Years later, after my own campaign had ended and it was time to start up another game, he was confused as to why none of us was really interested in having him GM another game.</p><p></p><p><span style="font-size: 9px">The preceding Cautionary Tale has been brought to you by...</span></p></blockquote><p></p>
[QUOTE="Chimera, post: 1076828, member: 2002"] After reading all of this and having been through it many times, I have to relate the following tale of woe, told through years-mellowed laughter. A bunch of us were playing with a long time friend as DM. We were getting railroaded all over the place. He was even deciding who we were fighting in melee, arguing with us about it when we insisted that we were elsewhere in the room. Finally, we had had enough, and plotted a prison break. Not actual prison, but from the plot-prison he held us in. In the major port town of a desert nation, we attempted to hire a ship to take us elsewhere. Despite almost having achieved 'national hero' status there and having scads of money, *no one* would provide passage. We tried to BUY a ship. No one would sell. So we tried to steal a ship. In the early morning hours, the entire crew was awake and fighting in the first round. Multiple longboats filled with soldiers were making it across the bay and boarding "our" ship in a single round. We were still winning, sort of. He was deliberately fudging dice not to kill us and we were taking advantage of that to continue fighting even at 1 hit point. So he set the ship on fire. Still fighting, the entire ship *somehow* burned to the water line with us on it, without ever hurting us. "The ship has burned to the water line and is sinking. What do you do?" Chorus: "We drown!!!" followed by wadded up character sheets being thrown at the DM's head. What followed was 3 or 4 extremely p!ssed off players telling the guy in no uncertain terms that we were sick to death of him telling us what our characters were doing and making us follow a plot we didn't want to be a part of. He got the hint. Somewhat. He never completely stopped trying to railroad us or making our characters do improbable things against our will. We only played another six or eight months, tops. Years later, after my own campaign had ended and it was time to start up another game, he was confused as to why none of us was really interested in having him GM another game. [SIZE=1]The preceding Cautionary Tale has been brought to you by...[/SIZE] [/QUOTE]
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