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Burning Questions: How Do You Deal With Ludicrous Players?
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<blockquote data-quote="the_redbeard" data-source="post: 7760400" data-attributes="member: 22644"><p>"In Dungeons and Dragons, how do you deal with players who constantly find ways of wrecking all of your planning as a DM with ludicrous actions no sane character would take?"</p><p></p><p>DMs can't "plan" what is going to happen. They shouldn't even try.</p><p>DMs should only "plan" how NPCs will react. DMs should only "plan" the environment. Both of these are still subject to the provision D&D is an improvised, group activity - the goal is a challenging, fun time (how much is fun and how much is a challenge is a social question for the group.)</p><p></p><p>If there is a story in D&D it is what the players decide to do in a situation presented to them by the DM.</p><p></p><p>If a player is causing problems it is only because they aren't meshing with what the rest of the table wants to do.</p><p></p><p>I wonder if the player is the problem or if the DM is the problem.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 7760400, member: 22644"] "In Dungeons and Dragons, how do you deal with players who constantly find ways of wrecking all of your planning as a DM with ludicrous actions no sane character would take?" DMs can't "plan" what is going to happen. They shouldn't even try. DMs should only "plan" how NPCs will react. DMs should only "plan" the environment. Both of these are still subject to the provision D&D is an improvised, group activity - the goal is a challenging, fun time (how much is fun and how much is a challenge is a social question for the group.) If there is a story in D&D it is what the players decide to do in a situation presented to them by the DM. If a player is causing problems it is only because they aren't meshing with what the rest of the table wants to do. I wonder if the player is the problem or if the DM is the problem. [/QUOTE]
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Burning Questions: How Do You Deal With Ludicrous Players?
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