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Burning Questions: How Do You Deal With Ludicrous Players?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7760462" data-attributes="member: 6873517"><p>I don't think "rulings not rules" really helps. Rules lawyering has been around since the early days of the game, after all. What 3.X and 4E tried to do in somewhat different ways was provide so many rules that the DM could basically look up the answer. This failed because, well, the burden was high and there was still no way for every last thing to be delineated. Furthermore, there were still unexpected interactions floating around. </p><p></p><p>But if you want an example of how being a really good out of the box player can be tough on the DM, though, someone I've played with for many years can pull this. To be clear he's a longtime friend of mine and is a great player and DM, but he has an absolutely uncanny ability to find exploits in the rules that leveraged his character's power, often by making <em>another </em>PC way better than anticipated. One guy we used to play with would get really flustered when that happened but I know it threw me more than once, too. So I usually say "OK, let that fly but we'll think about it later" rather than get into any issue. </p><p></p><p>One thing I do a lot of is plan my encounters a bit dynamically, though. If it's looking really easy, some reinforcements will show up, usually some minion types that can take pressure off a big bad and to refresh the pool of lesser combatants. If the fight is really tough, I'll just not have those reinforcements show up.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7760462, member: 6873517"] I don't think "rulings not rules" really helps. Rules lawyering has been around since the early days of the game, after all. What 3.X and 4E tried to do in somewhat different ways was provide so many rules that the DM could basically look up the answer. This failed because, well, the burden was high and there was still no way for every last thing to be delineated. Furthermore, there were still unexpected interactions floating around. But if you want an example of how being a really good out of the box player can be tough on the DM, though, someone I've played with for many years can pull this. To be clear he's a longtime friend of mine and is a great player and DM, but he has an absolutely uncanny ability to find exploits in the rules that leveraged his character's power, often by making [I]another [/I]PC way better than anticipated. One guy we used to play with would get really flustered when that happened but I know it threw me more than once, too. So I usually say "OK, let that fly but we'll think about it later" rather than get into any issue. One thing I do a lot of is plan my encounters a bit dynamically, though. If it's looking really easy, some reinforcements will show up, usually some minion types that can take pressure off a big bad and to refresh the pool of lesser combatants. If the fight is really tough, I'll just not have those reinforcements show up. [/QUOTE]
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