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Burning Questions: How Do You Deal With Ludicrous Players?
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<blockquote data-quote="Lanefan" data-source="post: 7760479" data-attributes="member: 29398"><p>This leads into an argument that can - and has, in the past - become an entire long thread on its own: dynamic encounters vs. static encounters; and is a DM cheating if she changes the parameters of an encounter on the fly while it's in process of being played out.</p><p></p><p>Put another way: should we design based on how we want our characters to feel, or should we design what we design and let the chips and feelings fall where they may?</p><p></p><p>For the record, I'm firmly in the second camp here - the encounter is what it is and it's up to the characters (via their players) to find a way to deal with it. Sometimes it'll be a pushover for them, sometimes it'll kill them dead if they don't run away, and most of the time it'll be somewhere between these. </p><p></p><p>And sometimes - more often than one might expect - the dice will take an on-paper easy encounter and make it deadly, or an on-paper tough encounter and make it trivial. So be it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7760479, member: 29398"] This leads into an argument that can - and has, in the past - become an entire long thread on its own: dynamic encounters vs. static encounters; and is a DM cheating if she changes the parameters of an encounter on the fly while it's in process of being played out. Put another way: should we design based on how we want our characters to feel, or should we design what we design and let the chips and feelings fall where they may? For the record, I'm firmly in the second camp here - the encounter is what it is and it's up to the characters (via their players) to find a way to deal with it. Sometimes it'll be a pushover for them, sometimes it'll kill them dead if they don't run away, and most of the time it'll be somewhere between these. And sometimes - more often than one might expect - the dice will take an on-paper easy encounter and make it deadly, or an on-paper tough encounter and make it trivial. So be it. [/QUOTE]
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Burning Questions: How Do You Deal With Ludicrous Players?
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