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Burning Questions: What Do New DMs Need to Know?
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<blockquote data-quote="dwayne" data-source="post: 7767353" data-attributes="member: 25437"><p>To be a great DM takes much, you need to be a story teller, able to think on your feet, be flexible but at the same time keep with in the spirit of the rules. Imagination is vital as is knowledge of the material and game rules you use. I would also say as many have above play as a player for a few years, and not just under one gm but as many different ones you can. Also try different systems and play with the rules experiment and above all have fun, don't constrict your players but do rein them in, but above all make sure everyone is having fun. Because thats what it is all about you are there to provide a fun enjoyable setting and time for others, if that means you have to changer something then do it, just make sure it does not break things too much and all agree to it. Balance is the key to all things and as long as it is maintained everything should be fine, but even so i have seen some groups and gm's run a complete broken game and everyone in it had the time of their life. So to say one way is good for all is wrong, try and test and see what works for the group you are running , and as long as all of you are happy and have fun in the end thats all that matters rules be damned</p></blockquote><p></p>
[QUOTE="dwayne, post: 7767353, member: 25437"] To be a great DM takes much, you need to be a story teller, able to think on your feet, be flexible but at the same time keep with in the spirit of the rules. Imagination is vital as is knowledge of the material and game rules you use. I would also say as many have above play as a player for a few years, and not just under one gm but as many different ones you can. Also try different systems and play with the rules experiment and above all have fun, don't constrict your players but do rein them in, but above all make sure everyone is having fun. Because thats what it is all about you are there to provide a fun enjoyable setting and time for others, if that means you have to changer something then do it, just make sure it does not break things too much and all agree to it. Balance is the key to all things and as long as it is maintained everything should be fine, but even so i have seen some groups and gm's run a complete broken game and everyone in it had the time of their life. So to say one way is good for all is wrong, try and test and see what works for the group you are running , and as long as all of you are happy and have fun in the end thats all that matters rules be damned [/QUOTE]
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