Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Burning Questions: What Do New DMs Need to Know?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7768277" data-attributes="member: 4937"><p>DMing is mostly lonely fun. That is to say, to be successful at it, you must enjoy spending many hours each week preparing notes on your game. That is I think the thing that DMs have to understand the most.</p><p></p><p>A novice DM should limit their ambitions. The easiest thing in the world for a new DM is to bite off more than they can chew. Find out if you enjoy preparing to run a game. Initially, plan only 3-4 weeks in advance. That way, you can at least get one good adventure in if it turns out that you don't actually enjoy preparing a game. Most likely, you should begin by adapting a prepared adventure module for play. Here, the fact that the game is your own is great advice. Fill in the details you think the module leaves out. Fix what you think it gets wrong. Focus on story elements that you think might be cool but which the published work pays little attention to.</p><p></p><p>Above all, minimize the amount of time you spend fantasizing about individual scenes, particularly if you are fantasizing about how the players will respond to the stuff you are preparing. Understand that you are preparing possibilities, and that (almost) nothing is going to happen like you think it will.</p><p></p><p>One of the hardest things about DMing is that as a social activity, it may turn out that the group you are in and for which you've prepared an adventure, won't really enjoy it. Sometimes this is your fault. Sometimes, you can be a decent DM that has prepared a good game, and the problem is that you are not all on board the particular sort of fun that you've prepared to have. That's no one's fault. An experienced DM will be able to figure out what his player's enjoy and tailor the game for that, but there is a limit to that sort of thing in that the DM must have fun as well, and there are some groups where you might be perfectly happy as a player, but don't enjoy DMing simply because it's not rewarding enough for you after doing all that labor to prepare the game. Remember, you the DM are a participant in the game too. You are in some sense always sacrificing for the sake of the game, but the game has to be fun for you as well (and perhaps for you above all).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7768277, member: 4937"] DMing is mostly lonely fun. That is to say, to be successful at it, you must enjoy spending many hours each week preparing notes on your game. That is I think the thing that DMs have to understand the most. A novice DM should limit their ambitions. The easiest thing in the world for a new DM is to bite off more than they can chew. Find out if you enjoy preparing to run a game. Initially, plan only 3-4 weeks in advance. That way, you can at least get one good adventure in if it turns out that you don't actually enjoy preparing a game. Most likely, you should begin by adapting a prepared adventure module for play. Here, the fact that the game is your own is great advice. Fill in the details you think the module leaves out. Fix what you think it gets wrong. Focus on story elements that you think might be cool but which the published work pays little attention to. Above all, minimize the amount of time you spend fantasizing about individual scenes, particularly if you are fantasizing about how the players will respond to the stuff you are preparing. Understand that you are preparing possibilities, and that (almost) nothing is going to happen like you think it will. One of the hardest things about DMing is that as a social activity, it may turn out that the group you are in and for which you've prepared an adventure, won't really enjoy it. Sometimes this is your fault. Sometimes, you can be a decent DM that has prepared a good game, and the problem is that you are not all on board the particular sort of fun that you've prepared to have. That's no one's fault. An experienced DM will be able to figure out what his player's enjoy and tailor the game for that, but there is a limit to that sort of thing in that the DM must have fun as well, and there are some groups where you might be perfectly happy as a player, but don't enjoy DMing simply because it's not rewarding enough for you after doing all that labor to prepare the game. Remember, you the DM are a participant in the game too. You are in some sense always sacrificing for the sake of the game, but the game has to be fun for you as well (and perhaps for you above all). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Burning Questions: What Do New DMs Need to Know?
Top