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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="Feeroper" data-source="post: 7758384" data-attributes="member: 83317"><p>I dosagree with point 1 and think adherence to the rules is actually a good thing for the DM. I prefer that we are indeed following the rules. I also like house rules but prefer that they are upfront in the campaign or dealt with as a group as situations arise that may demand it. In fact house rules can really help a group to flourish. Here are my pet peeves:</p><p></p><p>1. Over use of rule-of-cool. Takes me right out of the game and often everything is just a cake walk with these games. What is the point of having any rules if anything goes? I get not wanting to stifle a players creativity but really some things are just ludicrously impossible.</p><p></p><p>2. DMs who don’t use a screen. I consider a DM different than the players. As a player it takes me out of the experience when I can see a d20 roll from the DM or monster stats opened. I prefer not seeing the results of rolls and letting the description rule the day. Keep in mind this is under the assumption that there is a certain level of trust between players and DM.</p><p></p><p>3. 5e specific: inspiration - on paper it’s a great idea and can be a great teaching tool for new players. However outside of that I have seen players feeling left out when they don’t get it thinking they did well with role playing a more subtle aspect of their character. Or players who aren’t as vibrant at the table, they often get left out and players who are more “alpha” in presentation get more recognition. This isn’t the DMs fault either as often the DM is just unaware of it or running too much other stuff that they overlook that player x has been knocking it out of the park but just not in a loud way. Another issue is with players who are constantly seeking inspiration and consistently note to the DM that they are doing so. I have a standing house rule with inspiration - my preference is to excise it completely but my group loves it, so when I dm I instead award it to the group as a whole when they work well as a team. When other players DM then I go with their preference.</p><p></p><p>apologies if there are any odd spelling issues, I am typing this from my phone.</p></blockquote><p></p>
[QUOTE="Feeroper, post: 7758384, member: 83317"] I dosagree with point 1 and think adherence to the rules is actually a good thing for the DM. I prefer that we are indeed following the rules. I also like house rules but prefer that they are upfront in the campaign or dealt with as a group as situations arise that may demand it. In fact house rules can really help a group to flourish. Here are my pet peeves: 1. Over use of rule-of-cool. Takes me right out of the game and often everything is just a cake walk with these games. What is the point of having any rules if anything goes? I get not wanting to stifle a players creativity but really some things are just ludicrously impossible. 2. DMs who don’t use a screen. I consider a DM different than the players. As a player it takes me out of the experience when I can see a d20 roll from the DM or monster stats opened. I prefer not seeing the results of rolls and letting the description rule the day. Keep in mind this is under the assumption that there is a certain level of trust between players and DM. 3. 5e specific: inspiration - on paper it’s a great idea and can be a great teaching tool for new players. However outside of that I have seen players feeling left out when they don’t get it thinking they did well with role playing a more subtle aspect of their character. Or players who aren’t as vibrant at the table, they often get left out and players who are more “alpha” in presentation get more recognition. This isn’t the DMs fault either as often the DM is just unaware of it or running too much other stuff that they overlook that player x has been knocking it out of the park but just not in a loud way. Another issue is with players who are constantly seeking inspiration and consistently note to the DM that they are doing so. I have a standing house rule with inspiration - my preference is to excise it completely but my group loves it, so when I dm I instead award it to the group as a whole when they work well as a team. When other players DM then I go with their preference. apologies if there are any odd spelling issues, I am typing this from my phone. [/QUOTE]
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