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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="Lanefan" data-source="post: 7758415" data-attributes="member: 29398"><p>It's not establishing anything about what your character is doing beyond simply taking in the environment around it - which is always assumed unless conditions dictate otherwise - when I ask for a perception roll before (or during) describing that environment. The roll informs me whether or not you happen to notice, without intentionally trying to, some subtle or easy-to-miss element of the environment I'm about to describe. If you happen to notice whatever it is then the description includes it, if not, then it doesn't.</p><p></p><p>I probably do this ten times a session. Example, with the bolded part being the extra bits I'd include on a good initial perception roll:</p><p></p><p>"The door creaks open onto what seems to be some sort of shrine or temple chamber, about 20' wide and long enough that your light doesn't reach a far end. There is a series of dust-covered wooden benches or pews aligned to face away from the door with a central aisle running between them, giving enough seating for at least forty people. That said, the place appears currently unoccupied. There are rather hideous-looking carvings and decorations on the side walls, and the air smells a little foul and musty. At the very edge of your light is what appears to be an altar of some sort with a few things <strong>including a statue and a small bell</strong> on it. <strong>Thin wisps of smoke or steam are rising from the altar.</strong></p><p></p><p>Unless your PC is blinded or otherwise unable to perecive its environment I'll always assume it is more or less looking at what's in front of it unless told otherwise. If you're specifically looking at the floor or ceiling, for example, you need to tell me.</p><p></p><p>See above example.</p><p></p><p>Calling for a pre-emptive perception check simply takes into accout the reality that sometimes people notice subtle things and other times they don't.</p><p></p><p>Lan-"and sometimes they miss the obvious"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7758415, member: 29398"] It's not establishing anything about what your character is doing beyond simply taking in the environment around it - which is always assumed unless conditions dictate otherwise - when I ask for a perception roll before (or during) describing that environment. The roll informs me whether or not you happen to notice, without intentionally trying to, some subtle or easy-to-miss element of the environment I'm about to describe. If you happen to notice whatever it is then the description includes it, if not, then it doesn't. I probably do this ten times a session. Example, with the bolded part being the extra bits I'd include on a good initial perception roll: "The door creaks open onto what seems to be some sort of shrine or temple chamber, about 20' wide and long enough that your light doesn't reach a far end. There is a series of dust-covered wooden benches or pews aligned to face away from the door with a central aisle running between them, giving enough seating for at least forty people. That said, the place appears currently unoccupied. There are rather hideous-looking carvings and decorations on the side walls, and the air smells a little foul and musty. At the very edge of your light is what appears to be an altar of some sort with a few things [B]including a statue and a small bell[/B] on it. [B]Thin wisps of smoke or steam are rising from the altar.[/B] Unless your PC is blinded or otherwise unable to perecive its environment I'll always assume it is more or less looking at what's in front of it unless told otherwise. If you're specifically looking at the floor or ceiling, for example, you need to tell me. See above example. Calling for a pre-emptive perception check simply takes into accout the reality that sometimes people notice subtle things and other times they don't. Lan-"and sometimes they miss the obvious"-efan [/QUOTE]
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