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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="iserith" data-source="post: 7758421" data-attributes="member: 97077"><p>This isn't the 5e forum. And since the question is directed at DMs, this means D&D which may include its many editions. There are some things that are universally applicable like not being a jerk. But otherwise, I strongly recommend DMs not drag their approaches from one game into another without examining whether they apply in the current game. That's the source of many a problem at the table in my experience including but not limited to asking players to make checks when they haven't described what they want to do (which is putting the cart before the horse in D&D 5e).</p><p></p><p></p><p></p><p>You're still effectively describing what the player wants to do (via assumption) which isn't the DM's role in D&D 5e. You may want to save some time and your players may be fine with that, but playing my character for me via asking for checks based on assumed actions won't fly with me at all. I get <em>one</em> thing to do in D&D 5e - describe what I want to do. Please don't take that away from me.</p><p></p><p>If you engage the play procedure as prescribed in the rules, you also don't need to play dice games to "reduce the metagame." That's more appropriate to other games in my view, not D&D 5e, when played as prescribed. What you're doing is creating a problem by playing the game as if it's some other game, then coming up with a solution to the problem you created in the first place. Fine if that's what you're into, but not necessary at all.</p></blockquote><p></p>
[QUOTE="iserith, post: 7758421, member: 97077"] This isn't the 5e forum. And since the question is directed at DMs, this means D&D which may include its many editions. There are some things that are universally applicable like not being a jerk. But otherwise, I strongly recommend DMs not drag their approaches from one game into another without examining whether they apply in the current game. That's the source of many a problem at the table in my experience including but not limited to asking players to make checks when they haven't described what they want to do (which is putting the cart before the horse in D&D 5e). You're still effectively describing what the player wants to do (via assumption) which isn't the DM's role in D&D 5e. You may want to save some time and your players may be fine with that, but playing my character for me via asking for checks based on assumed actions won't fly with me at all. I get [I]one[/I] thing to do in D&D 5e - describe what I want to do. Please don't take that away from me. If you engage the play procedure as prescribed in the rules, you also don't need to play dice games to "reduce the metagame." That's more appropriate to other games in my view, not D&D 5e, when played as prescribed. What you're doing is creating a problem by playing the game as if it's some other game, then coming up with a solution to the problem you created in the first place. Fine if that's what you're into, but not necessary at all. [/QUOTE]
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