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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="iserith" data-source="post: 7758442" data-attributes="member: 97077"><p>There's passive Perception in D&D 5e, but only if the character is Keeping Watch while traveling (which ranges in feet per minute to miles per day). Since a player has the choice to do that or some other task which might reasonably distract from Keeping Watch (in which case passive Perception does not apply to determining surprise), it's a simple matter of asking, "What are you doing in general when you are exploring the dungeon?" rather than just assuming.</p><p></p><p></p><p></p><p>I think saving throws are at odds with the design of the game, but figure they made it that way for nostalgia. I'd rather it be more like how Dungeon World handles it. The player describe what he or she does to avoid the effect and the appropriate check is made. Or how D&D 4e does it with attacks versus defenses. But the rules are what they are and I follow them.</p></blockquote><p></p>
[QUOTE="iserith, post: 7758442, member: 97077"] There's passive Perception in D&D 5e, but only if the character is Keeping Watch while traveling (which ranges in feet per minute to miles per day). Since a player has the choice to do that or some other task which might reasonably distract from Keeping Watch (in which case passive Perception does not apply to determining surprise), it's a simple matter of asking, "What are you doing in general when you are exploring the dungeon?" rather than just assuming. I think saving throws are at odds with the design of the game, but figure they made it that way for nostalgia. I'd rather it be more like how Dungeon World handles it. The player describe what he or she does to avoid the effect and the appropriate check is made. Or how D&D 4e does it with attacks versus defenses. But the rules are what they are and I follow them. [/QUOTE]
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