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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="pming" data-source="post: 7758464" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>First, @<a href="http://www.enworld.org/forum/member.php?6801585-Rya-Reisender" target="_blank">Rya.Reisender</a>, I literally LOL'ed when you said: "<span style="color: #333333"><em>Like with any game: How the creator of the ruleset intended it. <strong>Meaning if something is unclear, ask Jeremy Crawford</strong><em>".</em> </em></span><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Second, as my stance on the OP: The worst thing a DM can do is... Specifically do/decide that a PC or NPC lives.</p><p></p><p>To me, when a DM rolls that d20, gets a 20 and knows that the 8th level MU is down to only 4hp vs the very last Giant Rat, then rolls his damage and it's well over 4 points...and then says "It misses" or "It hits, for 1 point of damage". THAT is the worst thing a DM can do. When a DM starts to "save" PC's because it was "just some bad luck" or because the player "forgot an important clue he didn't write down", it's the same as the DM deciding the PC's decisions. Even worse than that. When a I discover a DM is doing this, it sucks ALL the excitement out of the game. I feel like my decisions will matter...but only up to a point. My decisions will matter right up until the point when my PC would/should die...and then the DM steps in to "save the story/campaign". Absolutely HATE that!</p><p></p><p>In short, death of a PC in an RPG like D&D is <em><strong>THE</strong></em> deciding factor when absolutely everything else is done away with. The Life/Death of a PC is the final and ultimate determination of how well a Player played as well as how the campaign unfolds.</p><p></p><p>My runners-up: (1) A DM who thinks the Storyline and NPC's are more important than the Players choices. (2) A DM who says "yes" to everything a Player wants or tries to do. (3) A DM who swears/cusses a lot and/or gets drunk/high at the table.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7758464, member: 45197"] Hiya! First, @[URL="http://www.enworld.org/forum/member.php?6801585-Rya-Reisender"]Rya.Reisender[/URL], I literally LOL'ed when you said: "[COLOR=#333333][I]Like with any game: How the creator of the ruleset intended it. [B]Meaning if something is unclear, ask Jeremy Crawford[/B][I]".[/I] [/I][/COLOR]:lol: Second, as my stance on the OP: The worst thing a DM can do is... Specifically do/decide that a PC or NPC lives. To me, when a DM rolls that d20, gets a 20 and knows that the 8th level MU is down to only 4hp vs the very last Giant Rat, then rolls his damage and it's well over 4 points...and then says "It misses" or "It hits, for 1 point of damage". THAT is the worst thing a DM can do. When a DM starts to "save" PC's because it was "just some bad luck" or because the player "forgot an important clue he didn't write down", it's the same as the DM deciding the PC's decisions. Even worse than that. When a I discover a DM is doing this, it sucks ALL the excitement out of the game. I feel like my decisions will matter...but only up to a point. My decisions will matter right up until the point when my PC would/should die...and then the DM steps in to "save the story/campaign". Absolutely HATE that! In short, death of a PC in an RPG like D&D is [I][B]THE[/B][/I] deciding factor when absolutely everything else is done away with. The Life/Death of a PC is the final and ultimate determination of how well a Player played as well as how the campaign unfolds. My runners-up: (1) A DM who thinks the Storyline and NPC's are more important than the Players choices. (2) A DM who says "yes" to everything a Player wants or tries to do. (3) A DM who swears/cusses a lot and/or gets drunk/high at the table. ^_^ Paul L. Ming [/QUOTE]
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