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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="MNblockhead" data-source="post: 7758516" data-attributes="member: 6796661"><p>Well yes, which is why I distinguished between character flaws that apply to any social settings and those that are (more) specific to the role of the GM. I read the question to be what is the worst thing that a DM can do in the context of the game mechanics and role of the DM that would turn you off on that game, rather than what kinds of terrible people would you not want as a GM. There are people that I like to hang out with and who are fun as players, but I would not want to be a player in their game if they were GM. Most of these are people who are disorganized, don't prepare, and are terrible at improv. Anyone who takes the role seriously and comes prepared will generally be fine by me. </p><p></p><p>I can enjoy all kinds of play styles and play under all manner of homebrew. As long as the DM is generally a good socially well-adjusted person who comes prepared, I can have fun. This is because I understand my part of the social contract. I have a responsibility as a player to abide by the GMs ruling and let the DM run the game and to actively engage in the game, pay attention, and come prepared. One thing that kinda bothers me about this thread is that we are heaping so much responsibility for a games fun on a GM. I would rather play with a group who is more flexible and forgiving, who will work together to make the most of any situation, and can find fun in any game. When I read comments citing not using a DM screen as a dealbreaker, I have to scratch my head. Really, THAT is what controls your ability to have fun? </p><p></p><p>Part of this may be that I don't get to play often, so I need to make the most out of any opportunity to play. You know what, that makes my games very enjoyable for me. Some on this thread seem too jaded.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7758516, member: 6796661"] Well yes, which is why I distinguished between character flaws that apply to any social settings and those that are (more) specific to the role of the GM. I read the question to be what is the worst thing that a DM can do in the context of the game mechanics and role of the DM that would turn you off on that game, rather than what kinds of terrible people would you not want as a GM. There are people that I like to hang out with and who are fun as players, but I would not want to be a player in their game if they were GM. Most of these are people who are disorganized, don't prepare, and are terrible at improv. Anyone who takes the role seriously and comes prepared will generally be fine by me. I can enjoy all kinds of play styles and play under all manner of homebrew. As long as the DM is generally a good socially well-adjusted person who comes prepared, I can have fun. This is because I understand my part of the social contract. I have a responsibility as a player to abide by the GMs ruling and let the DM run the game and to actively engage in the game, pay attention, and come prepared. One thing that kinda bothers me about this thread is that we are heaping so much responsibility for a games fun on a GM. I would rather play with a group who is more flexible and forgiving, who will work together to make the most of any situation, and can find fun in any game. When I read comments citing not using a DM screen as a dealbreaker, I have to scratch my head. Really, THAT is what controls your ability to have fun? Part of this may be that I don't get to play often, so I need to make the most out of any opportunity to play. You know what, that makes my games very enjoyable for me. Some on this thread seem too jaded. [/QUOTE]
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