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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="Benji" data-source="post: 7758544" data-attributes="member: 6793743"><p>The problem with this Iserith, is that if you play it your way (do not assume players are examining until told), the players always fail to spot the gloves. The DM describes a hall the players have walked down many previous times, perhaps in a castle they've lived in for years. No player would think much of it, let alone think to check all the furnishings again. No player has ever entered the castle of a king they've been in before and made a poin of checking all the furnishings. So they'd NEVER spot it. </p><p></p><p>Unless of course, in the fiction ofthe world, they spot it by accident when moving past. What mechanic exists like that? A Perception check. Or at the very least, a dm examination of passive pereception, maybe giving a different description to a play with a passive score of over 15. Or at least, that's the way I'd do it. How would YOU do deal with this situation without that?</p></blockquote><p></p>
[QUOTE="Benji, post: 7758544, member: 6793743"] The problem with this Iserith, is that if you play it your way (do not assume players are examining until told), the players always fail to spot the gloves. The DM describes a hall the players have walked down many previous times, perhaps in a castle they've lived in for years. No player would think much of it, let alone think to check all the furnishings again. No player has ever entered the castle of a king they've been in before and made a poin of checking all the furnishings. So they'd NEVER spot it. Unless of course, in the fiction ofthe world, they spot it by accident when moving past. What mechanic exists like that? A Perception check. Or at the very least, a dm examination of passive pereception, maybe giving a different description to a play with a passive score of over 15. Or at least, that's the way I'd do it. How would YOU do deal with this situation without that? [/QUOTE]
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