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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="iserith" data-source="post: 7758580" data-attributes="member: 97077"><p>Man, again, if you need your players to notice some stuff, just say so. You don't need mechanics to describe the environment. And if you're asking them to roll for some mysterious reason when they walk past the armor for the umpteenth time, you're creating the environment for the sort of "metagaming" you take additional steps to obscure with meaningless rolls. And if you're using passive checks with a group of regular players and characters, you're setting the DC which also means you're effectively choosing whether and which PCs succeed anyway. So why not just skip all this and just describe the gauntlets as missing? There is literally no upside for you in doing this so far as I can tell.</p><p></p><p></p><p></p><p>There's just not enough context to say and I think I'm at my limit of discussing examples for this month.</p></blockquote><p></p>
[QUOTE="iserith, post: 7758580, member: 97077"] Man, again, if you need your players to notice some stuff, just say so. You don't need mechanics to describe the environment. And if you're asking them to roll for some mysterious reason when they walk past the armor for the umpteenth time, you're creating the environment for the sort of "metagaming" you take additional steps to obscure with meaningless rolls. And if you're using passive checks with a group of regular players and characters, you're setting the DC which also means you're effectively choosing whether and which PCs succeed anyway. So why not just skip all this and just describe the gauntlets as missing? There is literally no upside for you in doing this so far as I can tell. There's just not enough context to say and I think I'm at my limit of discussing examples for this month. [/QUOTE]
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Burning Questions: What's the Worst Thing a DM Can Do?
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