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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="S'mon" data-source="post: 7758593" data-attributes="member: 463"><p>From the SRD - sorry for formatting but I wanted a direct C/P:</p><p></p><p><em>Passive Checks</em></p><p><em>Passive Checks</em></p><p><em>A</em></p><p><em>passive</em></p><p><em>check</em></p><p><em>is</em></p><p><em>a</em></p><p><em>special</em></p><p><em>kind</em></p><p><em>of</em></p><p><em>ability</em></p><p><em>check</em></p><p><em>that</em></p><p><em>doesn’t</em></p><p><em>involve</em></p><p><em>any</em></p><p><em>die</em></p><p><em>rolls.</em></p><p><em>Such</em></p><p><em>a</em></p><p><em>check</em></p><p><em>can</em></p><p><em>represent</em></p><p><em>the</em></p><p><em>average</em></p><p><em>result</em></p><p><em>for</em></p><p><em>a</em></p><p><em>task</em></p><p><em>done</em></p><p><em>repeatedly,</em></p><p><em>such</em></p><p><em>as</em></p><p><em>searching</em></p><p><em>for</em></p><p><em>secret</em></p><p><em>doors</em></p><p><em>over</em></p><p><em>and</em></p><p><em>over</em></p><p><em>again,</em></p><p><em>or</em></p><p><em>can</em></p><p><em>be</em></p><p><em>used</em></p><p><em>when</em></p><p><em>the</em></p><p><em>GM</em></p><p><em>wants</em></p><p><em>to</em></p><p><em>secretly</em></p><p><em>determine</em></p><p><em>whether</em></p><p><em>the</em></p><p><em>characters</em></p><p><em>succeed</em></p><p><em>at</em></p><p><em>something</em></p><p><em>without</em></p><p><em>rolling</em></p><p><em>dice,</em></p><p><em>such</em></p><p><em>as</em></p><p><em>noticing</em></p><p><em>a</em></p><p><em>hidden</em></p><p><em>monster.</em></p><p><em></em></p><p><em>Passive</em></p><p><em>Perception. When</em></p><p><em>you</em></p><p><em>hide,</em></p><p><em>there’s</em></p><p><em>a</em></p><p><em>chance</em></p><p><em>someone</em></p><p><em>will</em></p><p><em>notice</em></p><p><em>you</em></p><p><em>even</em></p><p><em>if</em></p><p><em>they</em></p><p><em>aren’t</em></p><p><em>searching.</em></p><p><em>To</em></p><p><em>determine</em></p><p><em>whether</em></p><p><em>such</em></p><p><em>a</em></p><p><em>creature</em></p><p><em>notices</em></p><p><em>you,</em></p><p><em>the</em></p><p><em>GM</em></p><p><em>compares</em></p><p><em>your</em></p><p><em>Dexterity</em></p><p><em>(Stealth)</em></p><p><em>check</em></p><p><em>with</em></p><p><em>that</em></p><p><em>creature’s</em></p><p><em>passive</em></p><p><em>Wisdom</em></p><p><em>(Perception)</em></p><p><em>score,</em></p><p><em>which</em></p><p><em>equals</em></p><p><em>10</em></p><p><em>+</em></p><p><em>the</em></p><p><em>creature’s</em></p><p><em>Wisdom</em></p><p><em>modifier,</em></p><p><em>as</em></p><p><em>well</em></p><p><em>as</em></p><p><em>any</em></p><p><em>other</em></p><p><em>bonuses</em></p><p><em>or</em></p><p><em>penalties.</em></p><p><em>If</em></p><p><em>the</em></p><p><em>creature</em></p><p><em>has</em></p><p><em>advantage,</em></p><p><em>add</em></p><p><em>5.</em></p><p><em>For</em></p><p><em>disadvantage,</em></p><p><em>subtract</em></p><p><em>5.</em></p><p><em>For</em></p><p><em>example,</em></p><p><em>if</em></p><p><em>a</em></p><p><em>1st-‐level</em></p><p><em>character</em></p><p><em>(with</em></p><p><em>a</em></p><p><em>proficiency</em></p><p><em>bonus</em></p><p><em>of</em></p><p><em>+2)</em></p><p><em>has</em></p><p><em>a</em></p><p><em>Wisdom</em></p><p><em>of</em></p><p><em>15</em></p><p><em>(a</em></p><p><em>+2</em></p><p><em>modifier)</em></p><p><em>and</em></p><p><em>proficiency</em></p><p><em>in</em></p><p><em>Perception,</em></p><p><em>he</em></p><p><em>or</em></p><p><em>she</em></p><p><em>has</em></p><p><em>a</em></p><p><em>passive</em></p><p><em>Wisdom</em></p><p><em>(Perception)</em></p><p><em>of</em></p><p><em>14.</em></p><p><em></em></p><p><em>Perception.</em></p><p><em>Your</em></p><p><em>Wisdom</em></p><p><em>(Perception)</em></p><p><em>check</em></p><p><em>lets</em></p><p><em>you</em></p><p><em>spot,</em></p><p><em>hear,</em></p><p><em>or</em></p><p><em>otherwise</em></p><p><em>detect</em></p><p><em>the</em></p><p><em>presence</em></p><p><em>of</em></p><p><em>something.</em></p><p><em>It</em></p><p><em>measures</em></p><p><em>your</em></p><p><em>general</em></p><p><em>awareness</em></p><p><em>of</em></p><p><em>your</em></p><p><em>surroundings</em></p><p><em>and</em></p><p><em>the</em></p><p><em>keenness</em></p><p><em>of</em></p><p><em>your</em></p><p><em>senses.</em></p><p><em>For</em></p><p><em>example,</em></p><p><em>you</em></p><p><em>might</em></p><p><em>try</em></p><p><em>to</em></p><p><em>hear</em></p><p><em>a</em></p><p><em>conversation</em></p><p><em>through</em></p><p><em>a</em></p><p><em>closed</em></p><p><em>door,</em></p><p><em>eavesdrop</em></p><p><em>under</em></p><p><em>an</em></p><p><em>open</em></p><p><em>window,</em></p><p><em>or</em></p><p><em>hear</em></p><p><em>monsters</em></p><p><em>moving</em></p><p><em>stealthily</em></p><p><em>in</em></p><p><em>the</em></p><p><em>forest.</em></p><p><em>Or</em></p><p><em>you</em></p><p><em>might</em></p><p><em>try</em></p><p><em>to</em></p><p><em>spot</em></p><p><em>things</em></p><p><em>that</em></p><p><em>are</em></p><p><em>obscured</em></p><p><em>or</em></p><p><em>easy</em></p><p><em>to</em></p><p><em>miss,</em></p><p><em>whether</em></p><p><em>they</em></p><p><em>are</em></p><p><em>orcs</em></p><p><em>lying</em></p><p><em>in</em></p><p><em>ambush</em></p><p><em>on</em></p><p><em>a</em></p><p><em>road,</em></p><p><em>thugs</em></p><p><em>hiding</em></p><p><em>in</em></p><p><em>the</em></p><p><em>shadows</em></p><p><em>of</em></p><p><em>an</em></p><p><em>alley,</em></p><p><em>or</em></p><p><em>candlelight</em></p><p><em>under</em></p><p><em>a</em></p><p><em>closed</em></p><p><em>secret</em></p><p><em>door.</em></p><p><em></em></p><p></p><p>So this "Only when Keeping Watch" thing is not true at all and completely unsupported in the text. It sounds as if you are playing a different game.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7758593, member: 463"] From the SRD - sorry for formatting but I wanted a direct C/P: [I]Passive Checks Passive Checks A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the GM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Passive Perception. When you hide, there’s a chance someone will notice you even if they aren’t searching. To determine whether such a creature notices you, the GM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score, which equals 10 + the creature’s Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5. For example, if a 1st-‐level character (with a proficiency bonus of +2) has a Wisdom of 15 (a +2 modifier) and proficiency in Perception, he or she has a passive Wisdom (Perception) of 14. Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door. [/I] So this "Only when Keeping Watch" thing is not true at all and completely unsupported in the text. It sounds as if you are playing a different game. [/QUOTE]
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