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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="iserith" data-source="post: 7758658" data-attributes="member: 97077"><p>Unless I'm missing something about the context of the discussion, I don't think your approach is in conflict with the goals of play outlined in the D&D Basic Rules (page 2) part of which [MENTION=28301]smbakeresq[/MENTION] cited. The DMG goes on to add that the DM is "impartial yet involved" with regard to everyone playing by the rules, is in the "referee role," and as such "acts as a mediator between the rules and the players." In some cases, "mediating the rules means setting limits." </p><p></p><p>If you are pursuing the goals of play as DM (which is how you aim at "winning" D&D), you're likely making choices that are fun for everyone at the table (which may include presenting challenges of significant difficulty) and creating an exciting, memorable story during play (which is emergent, based on the DM's and players' choices plus mechanical resolution). If you're making such choices, then arguably you're not "neutral" as smbakeresq suggests, but then I suppose that depends on how you define "neutral."</p></blockquote><p></p>
[QUOTE="iserith, post: 7758658, member: 97077"] Unless I'm missing something about the context of the discussion, I don't think your approach is in conflict with the goals of play outlined in the D&D Basic Rules (page 2) part of which [MENTION=28301]smbakeresq[/MENTION] cited. The DMG goes on to add that the DM is "impartial yet involved" with regard to everyone playing by the rules, is in the "referee role," and as such "acts as a mediator between the rules and the players." In some cases, "mediating the rules means setting limits." If you are pursuing the goals of play as DM (which is how you aim at "winning" D&D), you're likely making choices that are fun for everyone at the table (which may include presenting challenges of significant difficulty) and creating an exciting, memorable story during play (which is emergent, based on the DM's and players' choices plus mechanical resolution). If you're making such choices, then arguably you're not "neutral" as smbakeresq suggests, but then I suppose that depends on how you define "neutral." [/QUOTE]
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