Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Burning Questions: What's the Worst Thing a DM Can Do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7758703" data-attributes="member: 42582"><p>This wouldn't both me except from the practical point of view that if it goes on for very long then I might get bored.</p><p></p><p>But I certainly think nothing of a situation in which two players discuss ideas among themselves while I'm dealing with another player. And I know that sometimes my players come up with plans over email between sessions that I'm not privy to. This isn't a big thing in games without wargaming elements (eg Prince Valiant) but I know they do it for 4e, which does have a significant wargaming element in the context of combat resolution. Just as I don't tell them in advance everything that I'm planning to do with my NPCs and monsters, so I've got no objection to them wanting to keep their tactical ideas secret until they come out in play.</p><p></p><p>Burning Wheel - another system that we play - uses various resolution systems that depend on blind scripting. If it's PC vs NPC, then I script for the NPC while the player scripts for his/her PC. It's absolutely the players' prerogative to keep the script secret from me until the rules call for revelation; and I take it for granted that players might discuss their scripting among themselves, just as I might call on an uninvolved player to help me with my NPC's script.</p><p></p><p>(Because I'm a bad wargamer with a poor poker face, while some of my players are pretty good at this stuff, that means my BW NPCs often find themselves a bit hosed. C'est la vie!)</p><p></p><p>The last example I can remember like this - that is, where it wasn't just about working out how a rule works, but making a <em>choice</em> about how to handle an unclear case - was the 4e dazed rules. If a character starts the turn dazed (ie limited to one action), and then has the condition lifted during his/her turn, does s/he get to take additional actions before his/her turn ends?</p><p></p><p>The first time this came up we talked about it and decided yes. (I think to the benefit of the PCs.) Then some time quite a bit later it came up again, involving a NPC, but there was some reason why our original ruling really didn't seem to make sense in the context. (I can't remember now what that reason was.) So we discussed again and decided that your suite of available actions is settled in the start-of-turn phase, and having daze be lifted after that made no differenced - and I also told them that I wasn't going to have any flip-flopping on this new ruling when it came back to bite their PCs!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7758703, member: 42582"] This wouldn't both me except from the practical point of view that if it goes on for very long then I might get bored. But I certainly think nothing of a situation in which two players discuss ideas among themselves while I'm dealing with another player. And I know that sometimes my players come up with plans over email between sessions that I'm not privy to. This isn't a big thing in games without wargaming elements (eg Prince Valiant) but I know they do it for 4e, which does have a significant wargaming element in the context of combat resolution. Just as I don't tell them in advance everything that I'm planning to do with my NPCs and monsters, so I've got no objection to them wanting to keep their tactical ideas secret until they come out in play. Burning Wheel - another system that we play - uses various resolution systems that depend on blind scripting. If it's PC vs NPC, then I script for the NPC while the player scripts for his/her PC. It's absolutely the players' prerogative to keep the script secret from me until the rules call for revelation; and I take it for granted that players might discuss their scripting among themselves, just as I might call on an uninvolved player to help me with my NPC's script. (Because I'm a bad wargamer with a poor poker face, while some of my players are pretty good at this stuff, that means my BW NPCs often find themselves a bit hosed. C'est la vie!) The last example I can remember like this - that is, where it wasn't just about working out how a rule works, but making a [I]choice[/I] about how to handle an unclear case - was the 4e dazed rules. If a character starts the turn dazed (ie limited to one action), and then has the condition lifted during his/her turn, does s/he get to take additional actions before his/her turn ends? The first time this came up we talked about it and decided yes. (I think to the benefit of the PCs.) Then some time quite a bit later it came up again, involving a NPC, but there was some reason why our original ruling really didn't seem to make sense in the context. (I can't remember now what that reason was.) So we discussed again and decided that your suite of available actions is settled in the start-of-turn phase, and having daze be lifted after that made no differenced - and I also told them that I wasn't going to have any flip-flopping on this new ruling when it came back to bite their PCs! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Burning Questions: What's the Worst Thing a DM Can Do?
Top