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Burning Questions: What's the Worst Thing a DM Can Do?
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<blockquote data-quote="Lanefan" data-source="post: 7758705" data-attributes="member: 29398"><p>I kinda thought you might... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>In and of itself, I'm sure it wasn't.</p><p></p><p>My point was more that once a DM starts concerning herself with what's good for the story ahead of concerning herself with just running the game, it's not a big leap from there for a DM to start deciding on her own what's good for the story and then forcing the story to go there; with player choice largely going out the window. Railroading. Usually considered as not desireable.</p><p></p><p>I was talking about the kind of plot protection that comes once those hit points run out. Once a DM starts concerning herself with what's good for the story ahead of concerning herself with just running the game, it's not a big leap from there for a DM to want to make sure the protagonists - the PCs - stick around for the sake of continuity, and not get killed; and then to act on this desire by in effect not allowing PCs to die or otherwise get taken out of action even when they otherwise would. Plot protection. Often seen as not desireable.</p><p></p><p>It's a long slippery slope, and not all DMs end up sliding all the way down it. But to know it exists is useful in itself.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7758705, member: 29398"] I kinda thought you might... :) In and of itself, I'm sure it wasn't. My point was more that once a DM starts concerning herself with what's good for the story ahead of concerning herself with just running the game, it's not a big leap from there for a DM to start deciding on her own what's good for the story and then forcing the story to go there; with player choice largely going out the window. Railroading. Usually considered as not desireable. I was talking about the kind of plot protection that comes once those hit points run out. Once a DM starts concerning herself with what's good for the story ahead of concerning herself with just running the game, it's not a big leap from there for a DM to want to make sure the protagonists - the PCs - stick around for the sake of continuity, and not get killed; and then to act on this desire by in effect not allowing PCs to die or otherwise get taken out of action even when they otherwise would. Plot protection. Often seen as not desireable. It's a long slippery slope, and not all DMs end up sliding all the way down it. But to know it exists is useful in itself. [/QUOTE]
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